Other notes:Cloak, the item makes disappear inventory list when it runs out, that is fixed in ryspak.. Then the missing sprites are there of course, because ryspak is based on 224 upak. Some online bugs, like rocketlauncher upakrocket explosion not making sound online or not appearing in listen server etc.
GLDetgreande or how it was called has proper skin now, there was a bug in postbeginplay, or they changed it last time so it gives the skin of the normal grenade, even if the right skin is normally applied.
The 226/Ugold has some misaligned skins, on GLammo and on carifle clip.
Some scriptwarnings in upakrocket etc and the towrocket is not properly replicated online for other clients (not even in ryspak), so other players dont see the exact position of towrocket, it appears to them as if the player fired it backwards or weirdly.
Marines are fixed as I said...they also talk now not depending on the gametype (the originals talk only in crashsitegame, which beacuse of transition map is switched back to default upak game, upaksingleplayer and not to the map it is supposed to use, plus it is bugged as well and female marines dont switch between female pain sounds, they have still male sounds even if they talk female voices)
The MP gametypes are fixed and have proper HUD, cloakmatch etc and are added terranweponssetup and other options to set, which should have been in first place.
The carifle is not looping animation right online as well.
You cannot switchcooplevel because it fails to find one file in singleplayer.
MarineMatch now has option for TerranWeapons
Fixed TerranWeaponsSetup not spawning a CARifle but leaving Rifle alone.
UPak now uses the GLAmmo and CarClip meshes from 224 so those are fixed, as well as the missing sprite directly from 224.
Known issue : TowRocket will not replicate properly to UGold clients, but it will look normal on 227 clients. No way to fix without replacing altfire with primary rocket due to bad client code on UGold
Also fixed a lot of script warnings in Predator.
Are there any other bugs here not listed? I've also fixed a CloakMatch bug where the cloaked pawn has two cloaks that wasn't here when I quickly tested it with new hud.
