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227g_28 UnrealED

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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Leo T_C_K
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Posts: 3852
Joined: Sat Aug 27, 2005 6:24 pm

227g_28 UnrealED

Post by Leo T_C_K »

Compiling Scripts in editor does not complain about scripting errors, the line is blank.

Also all Windows are reset tp default tiny state everytime I enter the UnrealED, that means all browser cathegories etc.
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Smirftsch
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Re: 227g_28 UnrealED

Post by Smirftsch »

1. Will have a look
2. Sure your ini isn't write protected or messed? Does fine for me.
Sometimes you have to lose a fight to win the war.
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Leo T_C_K
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Posts: 3852
Joined: Sat Aug 27, 2005 6:24 pm

Re: 227g_28 UnrealED

Post by Leo T_C_K »

1. Will have a look
2. Sure your ini isn't write protected or messed? Does fine for me.
I don't think my ini is messed up, I had also crash when compiling once or doing something, sadly I didn't save the crash log.
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Smirftsch
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Re: 227g_28 UnrealED

Post by Smirftsch »

fixed the error messages. It was due the enhanced error logging which I implemented for ucc make.
Other than that no problems noticed. Maybe just try with next version which will be ready soon.
Last edited by Smirftsch on Tue May 04, 2010 3:07 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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