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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
OpenAL FMOD not looping loop sounds
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
OpenAL FMOD not looping loop sounds
Specially in specialevent, some sounds were supposed to be looped, for example at one UPSX map you start waterfalls and it loops sound, but in FMOD and OPENAL not.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: OpenAL FMOD not looping loop sounds
it is known not to work in OpenAL, which is an OpenAL problem, not the implementation in Unreal.
FMod however should work in any case.
FMod however should work in any case.
Last edited by Smirftsch on Sat May 01, 2010 7:10 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: OpenAL FMOD not looping loop sounds
No, FMOD isn't working either.
PSXShield.rar
Package.rar
Try any of these maps.
When you activate the waterfalls, in galaxy it loops the sound, because the sound is by default set to loop, on FMOD or OpenAL it just plays once.
PSXShield.rar
Package.rar
Try any of these maps.
When you activate the waterfalls, in galaxy it loops the sound, because the sound is by default set to loop, on FMOD or OpenAL it just plays once.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: OpenAL FMOD not looping loop sounds
thats weird. Thx, will check it.
Sometimes you have to lose a fight to win the war.
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: OpenAL FMOD not looping loop sounds
That's a common problem (of course UT, with its lack of updates, still has this) but can be solved with an ambient sound attached to a mover outside of the level, though you have to set some functions such a bstatic I believe and 227's audio around and through solid objects might goof this up, but at the same time, it might work if you wanted to change something, as it is, by default, functional.


