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bMultiEnviromentsMaps Use
Posted: Thu Apr 29, 2010 3:48 pm
by GcSkaarj
How do you use this new feature in a mesh?
Re: bMultiEnviromentsMaps Use
Posted: Thu Apr 29, 2010 4:41 pm
by .:..:
Simply set bMeshEnviroMap + bMultiEnviromentsMaps to True, then it will use mesh default mesh skins or MultiSkins.
Re: bMultiEnviromentsMaps Use
Posted: Thu Apr 29, 2010 8:38 pm
by GcSkaarj
Thanks, I understand, but like the new environment tag available in any brush surface (that allow to have at the same time a diffuse map and a environment map), would be possible to enable in future versions, that a mesh have a map as skin at the same time that have a environment map, for shining effects?, like for example UT2004: