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bMultiEnviromentsMaps Use

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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GcSkaarj
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Posts: 162
Joined: Wed Oct 21, 2009 4:17 pm

bMultiEnviromentsMaps Use

Post by GcSkaarj »

How do you use this new feature in a mesh?
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.:..:
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Joined: Tue Aug 16, 2005 4:35 am

Re: bMultiEnviromentsMaps Use

Post by .:..: »

Simply set bMeshEnviroMap + bMultiEnviromentsMaps to True, then it will use mesh default mesh skins or MultiSkins.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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GcSkaarj
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Posts: 162
Joined: Wed Oct 21, 2009 4:17 pm

Re: bMultiEnviromentsMaps Use

Post by GcSkaarj »

Thanks, I understand, but like the new environment tag available in any brush surface (that allow to have at the same time a diffuse map and a environment map), would be possible to enable in future versions, that a mesh have a map as skin at the same time that have a environment map, for shining effects?, like for example UT2004:

Image
Last edited by GcSkaarj on Thu Apr 29, 2010 8:39 pm, edited 1 time in total.
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