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Decals through ICH

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Hellkeeper
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Decals through ICH

Post by Hellkeeper »

I'm sure you're all sick of decal-related problems by now but still...

Image

There's an Invisible Collision Hull in front of me there, in the window frame. There's about 48 units between the collision hull and the wall behind, so I can't shoot the book. But when i do shoot :

Image

Though the projectile is stopped bu the Invisible Collision Hull, the decal is still applied to the wall behind. Not even on the transparent sheet placed just behind the ICH, it reaches the wall.
(it happens with any weapon)
Last edited by Hellkeeper on Tue Apr 20, 2010 3:00 pm, edited 1 time in total.
You must construct additional pylons.
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Shivaxi
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Re: Decals through ICH

Post by Shivaxi »

Ah yes this one....same problem in UT99....and UT2k3...and UT2k4...U2 and UT3 I dunno though...but I wouldn't doubt it that it does...this problem exists in pretty much every Unreal ever made :P ::)
Last edited by Shivaxi on Tue Apr 20, 2010 5:57 pm, edited 1 time in total.
Image  Image
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[]KAOS[]Casey
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Re: Decals through ICH

Post by []KAOS[]Casey »

yeah we know this one, not particularly sure why it does this since in UT it's not producible.
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Shivaxi
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Re: Decals through ICH

Post by Shivaxi »

yeah we know this one, not particularly sure why it does this since in UT it's not producible.
oh what it's not?  weird...it happens in 2k3/2k4...that I'm sure of...strange...
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[]KAOS[]Casey
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Re: Decals through ICH

Post by []KAOS[]Casey »

I tried it on Vortex2 near this glass before the skaarj lockdown area
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Mister_Prophet
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Re: Decals through ICH

Post by Mister_Prophet »

Depends on how close the ICH is to what's behind it. I think it has to do with the collision size of the projectile itself...but keep in mind that I'm completely pulling that out of my ass.

EDIT: Tushy? Really?
Last edited by Mister_Prophet on Wed Apr 21, 2010 10:40 pm, edited 1 time in total.
unregistered

Re: Decals through ICH

Post by unregistered »

ex member
Last edited by unregistered on Sat Aug 07, 2010 3:46 pm, edited 1 time in total.
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Age
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Re: Decals through ICH

Post by Age »

Decals find surfaces 100 units away.

Code: Select all

class Decal expands Actor
native;
.......
simulated event PostBeginPlay()
{
      AttachToSurface();
}

simulated function AttachToSurface()
{
      if (AttachDecal(100) == None)      // trace 100 units ahead in direction of current rotation
            Destroy();
}
........
Last edited by Age on Thu Apr 22, 2010 11:57 am, edited 1 time in total.
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Hellkeeper
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Re: Decals through ICH

Post by Hellkeeper »

And why is the decal not applied to the sheet between the wall and the hull btw ? Is it because the sheet has no collision ?
You must construct additional pylons.
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