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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
ZoneInfo tag Request
- GcSkaarj
- OldUnreal Member
- Posts: 162
- Joined: Wed Oct 21, 2009 4:17 pm
ZoneInfo tag Request
I'm wondering how to create a surface with heavy/medium friction (like Sand/Snow), the opposite to lower the ZoneGroundFriction parameter in a Zone, but I can't figure it out, I suppose that this feature is not working in the game.
Well like me, other guy in this post: http://www.oldunreal.com/cgi-bin/yabb2/ ... 867695/3#3 have the same problem, so the reason of this post is to ask, if it's ´possible to enable some way to do this (could be by raising the GroundFriction parameter above 4, or perhaps in the Friction parameter on a singular texture).
Thanks
Well like me, other guy in this post: http://www.oldunreal.com/cgi-bin/yabb2/ ... 867695/3#3 have the same problem, so the reason of this post is to ask, if it's ´possible to enable some way to do this (could be by raising the GroundFriction parameter above 4, or perhaps in the Friction parameter on a singular texture).
Thanks
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: ZoneInfo tag Request
What do you mean? The default friction is already very high, what do you think would happen if you set it even higher? :-?
☆
- GcSkaarj
- OldUnreal Member
- Posts: 162
- Joined: Wed Oct 21, 2009 4:17 pm
Re: ZoneInfo tag Request
By friction Im meaning to the way that a surface can slow down your walking/run movement on it, like if you are walking in snow or sand, you will move at, for example at 70% of the normal speed. In other words the same slow-down effect on a TarZone, but in the ground.
Raising the valor above 4, will make a surface stops you in the same milisecond that you release the movement key.
Raising the valor above 4, will make a surface stops you in the same milisecond that you release the movement key.
Last edited by GcSkaarj on Tue Apr 13, 2010 5:14 pm, edited 1 time in total.
- GcSkaarj
- OldUnreal Member
- Posts: 162
- Joined: Wed Oct 21, 2009 4:17 pm
Re: ZoneInfo tag Request
I have found in the tar zone the same thing that i'm talking:
event ActorEntered( actor Other )
{
Super.ActorEntered(Other);
if ( Other.IsA('Pawn') && Pawn(Other).bIsPlayer )
Pawn(Other).WaterSpeed *= 0.1;
Well, this work fine, but is water, so (at least for add in "MyPackage") there is something like "GroundSpeed"? (that only affect the movement of the player when touching the ground)
event ActorEntered( actor Other )
{
Super.ActorEntered(Other);
if ( Other.IsA('Pawn') && Pawn(Other).bIsPlayer )
Pawn(Other).WaterSpeed *= 0.1;
Well, this work fine, but is water, so (at least for add in "MyPackage") there is something like "GroundSpeed"? (that only affect the movement of the player when touching the ground)
Last edited by GcSkaarj on Fri Apr 16, 2010 4:28 pm, edited 1 time in total.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: ZoneInfo tag Request
you could make a very small zone only a few UU high that could act as a footzone, like shallow water deep enough only to make splashes that decreases movement speed, so once you jump you move fast again.
what I don't know is if "ActorEntered/leaving" works on zones when you have region.zone.footzone only. Worth a try.
Code: Select all
event ActorEntered( actor Other )
{
Super.ActorEntered(Other);
if ( Other.IsA('Pawn') && Pawn(Other).bIsPlayer )
Pawn(Other).GroundSpeed *= 0.1;
}
event ActorLeaving( actor Other )
{
Super.ActorLeaving(Other);
if ( Other.IsA('Pawn') && Pawn(Other).bIsPlayer )
Pawn(Other).GroundSpeed = Pawn(Other).Default.GroundSpeed;
}
Last edited by []KAOS[]Casey on Fri Apr 16, 2010 6:02 pm, edited 1 time in total.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: ZoneInfo tag Request
Complex physics wasn't exactly on the to do list in 1995-1998
-
unregistered
Re: ZoneInfo tag Request
ex member
Last edited by unregistered on Sat Aug 07, 2010 3:30 pm, edited 1 time in total.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: ZoneInfo tag Request
add a knife to run faster...
Sometimes you have to lose a fight to win the war.
- GcSkaarj
- OldUnreal Member
- Posts: 162
- Joined: Wed Oct 21, 2009 4:17 pm
Re: ZoneInfo tag Request
you could make a very small zone only a few UU high that could act as a footzone, like shallow water deep enough only to make splashes that decreases movement speed, so once you jump you move fast again.what I don't know is if "ActorEntered/leaving" works on zones when you have region.zone.footzone only. Worth a try.Code: Select all
event ActorEntered( actor Other ) { Super.ActorEntered(Other); if ( Other.IsA('Pawn') && Pawn(Other).bIsPlayer ) Pawn(Other).GroundSpeed *= 0.1; } event ActorLeaving( actor Other ) { Super.ActorLeaving(Other); if ( Other.IsA('Pawn') && Pawn(Other).bIsPlayer ) Pawn(Other).GroundSpeed = Pawn(Other).Default.GroundSpeed; }
Excellent, it works perfectly!
8-)
I added your code to a DynamicZoneInfo and it's perfect for create some easy added "speedzones", for dificcult (or help) the movement, like deep snow/sand or burning coal hahaha.
To take advantage of your code (and the tarzone waterspeed too) I think that it would be interesting to have incorporated it to a default ZoneInfo tag.
Thanks man
Last edited by GcSkaarj on Fri Apr 16, 2010 7:53 pm, edited 1 time in total.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: ZoneInfo tag Request
Good to know it works.
-
Pravin
Re: ZoneInfo tag Request
Just don't suicide in such a zone. 
Last edited by Pravin on Fri Apr 16, 2010 9:08 pm, edited 1 time in total.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: ZoneInfo tag Request
Yeah, it makes you move slow in general...Just don't suicide in such a zone.
☆

