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Textures with Alpha Channel  problem

Posted: Mon Apr 19, 2010 11:36 pm
by GcSkaarj
When I use a texture with alpha channel for have different translucent values in it (like windows) the problem is that you can't see particles of weather or normal emitters behind the texture. ... If I use a translucent texture I can see the weather effects.

In this picture there are two windows, the left one use alpha channel and the right are a normal 256 color pcx with translucent, as you can see there is a emitter and a weather emitter in the other room, that are invisible in the alpha channel window.

Image

Re: Textures with Alpha Channel  problem

Posted: Tue Apr 20, 2010 1:17 am
by GcSkaarj
I have discovered that it is possible to see particles spawned by a emitter behind an alpha channel based texture:

Image

This work if the bBoxVisibility is True, so the particles spawned by a emitter are OK, but now the problem is that I can't enable this on a weather emitter.

Is this a bug, or I missing something?

Re: Textures with Alpha Channel  problem

Posted: Tue Apr 20, 2010 6:48 am
by Smirftsch
maybe rather I/we missed something... :)