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Textures with Alpha Channel  problem

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GcSkaarj
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Joined: Wed Oct 21, 2009 4:17 pm

Textures with Alpha Channel  problem

Post by GcSkaarj »

When I use a texture with alpha channel for have different translucent values in it (like windows) the problem is that you can't see particles of weather or normal emitters behind the texture. ... If I use a translucent texture I can see the weather effects.

In this picture there are two windows, the left one use alpha channel and the right are a normal 256 color pcx with translucent, as you can see there is a emitter and a weather emitter in the other room, that are invisible in the alpha channel window.

Image
Last edited by GcSkaarj on Tue Apr 20, 2010 12:46 am, edited 1 time in total.
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GcSkaarj
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Joined: Wed Oct 21, 2009 4:17 pm

Re: Textures with Alpha Channel  problem

Post by GcSkaarj »

I have discovered that it is possible to see particles spawned by a emitter behind an alpha channel based texture:

Image

This work if the bBoxVisibility is True, so the particles spawned by a emitter are OK, but now the problem is that I can't enable this on a weather emitter.

Is this a bug, or I missing something?
Last edited by GcSkaarj on Tue Apr 20, 2010 1:18 am, edited 1 time in total.
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Smirftsch
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Re: Textures with Alpha Channel  problem

Post by Smirftsch »

maybe rather I/we missed something... :)
Sometimes you have to lose a fight to win the war.
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