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Editor GPF on duplicating actors [227g_27]

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Jâçkrâßßit

Editor GPF on duplicating actors [227g_27]

Post by Jâçkrâßßit »

Image

That is what happens when I duplicate an actor and delete the original. (Tested on Glathriel1.unr when I tried to duplicate lamps to give a different object reference and then delete the original)

If you can't reproduce it, try it on a decoration subclass.  It seems to only do this for decorations.

Code: Select all

Log: Log file open, 04/15/10 09:53:33
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 227 Subversion: 7
Init: Compiled: Apr 11 2010 14:29:52
Init: Command line: 
Init: Base directory: E:\227g_27\System\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: 
Init: User:
Init: Memory total: Phys=2095540K Pagef=4033240K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2410.556504 MHz
Init: CPU Page size=4096, Processors / Cores=2
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Forcing Unreal to run on CPU 1
Log: 13.0ms Loading: Package Editor
Log: 14.0ms Loading: Package Core
Log: Checking package Core
Log: 20.0ms Loading: Package Engine
Log: Checking package Engine
Log: Checking package Editor
Init: Unreal engine initialized
Log: Bound to FMODAudioDrv.dll
Log: Setting FMODOutput to DefaultDevice
Log: FMOD device found 0:PrimarySoundDriver
Log: FMOD device found 1:SoundBlasterAudigy
Log: FMOD device found 2:RealtekHDAudiooutput
Log: FMOD device found 3:TotalRecordervirtualdevice
Log: FMOD device found 4:AvnexVirtualAudioDevice
Log: FMODOutput Enum 0, Device Enum 0, Speaker Enum 4, OutputRate Enum 6
Init: Transaction tracking system initialized
Log: File loaded Core
Log: File loaded Engine
Log: File loaded Editor
Log: File loaded Fire
Log: Bound to Fire.dll
Log: 325.0ms Loading: Package Fire
Log: Checking package Fire
Log: File loaded IpDrv
Log: Bound to IpDrv.dll
Log: 329.0ms Loading: Package IpDrv
Log: Checking package IpDrv
Log: File loaded UWindow
Log: 331.0ms Loading: Package UWindow
Log: File loaded UnrealShare
Log: 346.0ms Loading: Package UnrealShare
Log: 374.0ms Loading: Package GenFX
Log: File loaded UnrealI
Log: 403.0ms Loading: Package UnrealI
Log: File loaded IpServer
Log: 425.0ms Loading: Package IpServer
Log: File loaded UBrowser
Log: 427.0ms Loading: Package UBrowser
Log: File loaded ALAudio
Log: Bound to ALAudio.dll
Log: ALDEVICES found 1:GenericHardware
Log: ALDEVICES found 2:GenericSoftware
Log: Setting FMODOutput to DefaultDevice
Log: Setting FMODOutput to DefaultDevice failed
Log: FMOD device found 0:PrimarySoundDriver
Log: FMOD device found 1:SoundBlasterAudigy
Log: FMOD device found 2:RealtekHDAudiooutput
Log: FMOD device found 3:TotalRecordervirtualdevice
Log: FMOD device found 4:AvnexVirtualAudioDevice
Log: 601.0ms Loading: Package ALAudio
Log: Checking package ALAudio
Log: File loaded UMenu
Log: 605.0ms Loading: Package UMenu
Log: File loaded UWebAdmin
Log: 622.0ms Loading: Package UWebAdmin
Log: File loaded bombership
Log: 627.0ms Loading: Package bombership
Log: 632.0ms Loading: Package Mine
Log: 637.0ms Loading: Package Detail
Log: 641.0ms Loading: Package AmbModern
Log: File loaded xcoop
Log: 644.0ms Loading: Package xcoop
Log: 650.0ms Loading: Package DataStructures
Log: 655.0ms Loading: Package Palettes
Log: 660.0ms Loading: Package xCoopTextures
Log: File loaded survivalcoop
Log: 668.0ms Loading: Package survivalcoop
Log: File loaded pathlogic
Log: Bound to pathlogic.dll
Log: 675.0ms Loading: Package pathlogic
Log: Checking package pathlogic
Log: Bound to WinDrv.dll
Init: Mouse info: 0 0 65536
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: 1300.0ms Loading: Package Render
Log: Checking package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 1.304000 seconds
Init: Input system initialized for U2Viewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Init: Input system initialized for U2Viewport1
Log: Opened viewport
Init: Input system initialized for MeshViewer
Log: Opened viewport
Log: 4.00 224.00 496.00 108.00
Log: 4.00 224.00 496.00 108.00
Log: 4.00 224.00 496.00 108.00
Init: Input system initialized for TextureBrowser
Log: Opened viewport
Log: File loaded E:\227g_27\Maps\Chizra.unr
Log: New File, Existing Package (Package MyLevel, Package Chizra)
Log: 12591.0ms Loading: Package MyLevel
Log: 12679.0ms Loading: Package Ancient
Log: 12684.0ms Loading: Package GenIn
Log: 12690.0ms Loading: Package GreatFire
Log: 12706.0ms Loading: Package GenEarth
Log: 12711.0ms Loading: Package AmbAncient
Log: 12723.0ms Loading: Package Crypt
Log: 12734.0ms Loading: Package AmbOutside
Log: 12738.0ms Loading: Package GenFluid
Log: 12743.0ms Loading: Package Doorsanc
Log: 12748.0ms Loading: Package Liquids
Log: 12773.0ms Loading: Package chizraefx
Log: 12807.0ms Loading: Package ISVFX
Log: 12827.0ms Loading: Package SKYBox
Log: 12831.0ms Loading: Package shaneDAY
Log: 12836.0ms Loading: Package SpaceFX
Log: 12868.0ms Loading: Package Male1Skins
Log: 12873.0ms Loading: Package shanesky
Log: 12897.0ms Loading: Package chizra1
Log: 12922.0ms Loading: Package GenTerra
Log: 12946.0ms Loading: Package Female1Skins
Log: Collecting garbage
Log: Purging garbage
Log: 14599.0ms Unloading: Package Render
Log: Garbage: objects: 53498->42902; refs: 809169
Log: Undo Delete Actors
Log: Undo clicking on actors
Log: Undo clicking on actors
Log: Undo Duplicate Actors
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: E36D3940 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Critical: UCanvas::WrappedPrint
Critical: (chatch (128x128) P8)
Critical: UCanvas::WrappedPrintf
Critical: DrawTextureBrowser
Critical: REN_TexBrowser
Critical: UEditorEngine::Draw
Critical: (Cam=TextureBrowser,Flags=8832
Critical: UWindowsViewport::Repaint
Critical: UEditorEngine::RedrawLevel
Critical: UEditorEngine::Exec
Critical: (ACTOR DELETE)
Critical: WEditorFrame::OnCommand
Critical: WM_HSCROLL
Critical: WWindow::WndProc
Critical: WWindow::StaticProc
Critical: DispatchMessage
Critical: 006B0F2E 273
Critical: MessagePump
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/15/10 09:54:26
Last edited by Jâçkrâßßit on Thu Apr 15, 2010 2:00 pm, edited 1 time in total.
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Smirftsch
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Re: Editor GPF on duplicating actors [227g_27]

Post by Smirftsch »

should be fixed now
Sometimes you have to lose a fight to win the war.
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Shivaxi
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Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: Editor GPF on duplicating actors [227g_27]

Post by Shivaxi »

lol...dude...isn't the lamp in glathriel1 one of the major bugs that makes you GPF on an online game in that map?  I forget why...it had some weird property set in it or something...Zombie would know...he fixed it in DZMapM.
Image  Image
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[]KAOS[]Casey
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Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Editor GPF on duplicating actors [227g_27]

Post by []KAOS[]Casey »

we've already fixed it with pathlogic.
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.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: Editor GPF on duplicating actors [227g_27]

Post by .:..: »

lol...dude...isn't the lamp in glathriel1 one of the major bugs that makes you GPF on an online game in that map?  I forget why...it had some weird property set in it or something...Zombie would know...he fixed it in DZMapM.
Not to mention, 227g fixes that GPF already.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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