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[227g26] Unhandled crash

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Hyper
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Posts: 3527
Joined: Fri Oct 11, 2002 5:41 pm
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[227g26] Unhandled crash

Post by Hyper »

I got many crashes without a proper log end today. After the crash my batch file restarts the server, but after a few minutes it crashed again. And again. And again...

Code: Select all

JCoopZ: ======================================================================================
JCoopZ: JCoopZ v1.0 | jCoopZ1SSF Build 130 copyright 2005-2009 by Zombie (Of DZ) unrzombie@yahoo.com
JCoopZ: Original JCoop v1-5 coding by Joss Liu, September 2002 - March 2003
JCoopZ: JCoopZ ==> Special thanks to: Zora, WingedUnicorn - For Nephthys developer interface support
JCoopZ:         Oblivion[CW], Hyper.nl - For ideas, suggestions, and feedback
JCoopZ: JCoop v1-5 ==> Special thanks to: Maniac, Cherokee, Teela, (DarkSW)Wolf
JCoopZ:      Zora, Zombie, digital zynthetic, Koopa888, }TCP{Wolf - for ideas and feedback making JCoop better game
JCoopZ: ======================================================================================
JCoopZ: Current password settings:
JCoopZ: PrimaryAdmin[0].AdminPassword=password
JCoopZ: PrimaryAdmin[1].AdminPassword=
JCoopZ: PrimaryAdmin[2].AdminPassword=
JCoopZ: PrimaryAdmin[3].AdminPassword=
JCoopZ: PrimaryAdmin[4].AdminPassword=
JCoopZ: SecondaryAdmin[0].AdminPassword=
JCoopZ: SecondaryAdmin[1].AdminPassword=
JCoopZ: SecondaryAdmin[2].AdminPassword=
JCoopZ: SecondaryAdmin[3].AdminPassword=
JCoopZ: SecondaryAdmin[4].AdminPassword=
JCoopZ: GamePassword:
JCoopZ: TimeLimit=60 minutes, Next Map: ufhub6 (timer starts after a player login)
JCoopZ: ********** JCZLogger PreBeginPlay **********
ScriptLog: [~] starting Server Advertisements version 101
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 04/10/10 00:18:17 70.236.78.95:60428
Log: SludgeBarrel utoxic.SludgeBarrel9 (State UnrealI.SludgeBarrel.Animate:000D) LoopAnim: No mesh
Log: SludgeBarrel utoxic.SludgeBarrel14 (State UnrealI.SludgeBarrel.Animate:000D) LoopAnim: No mesh
Log: Resolved master0.gamespy.com (207.38.11.174)
UdpServerUplink: Master Server is master0.gamespy.com:27900 on server port 5557
Log: Resolved master.gamespy.com (207.38.11.174)
UdpServerUplink: Master Server is master.gamespy.com:27900 on server port 5558
Log: Resolved unreal.epicgames.com (216.27.56.3)
UdpServerUplink: Master Server is unreal.epicgames.com:27900 on server port 5559
Log: Resolved master.qtracker.com (63.144.111.10)
UdpServerUplink: Master Server is master.qtracker.com:27900 on server port 5560
Log: Resolved master.thenerdnetwork.com (206.67.234.165)
UdpServerUplink: Master Server is master.thenerdnetwork.com:27900 on server port 5561
Log: Resolved master.oldunreal.com (68.198.44.178)
UdpServerUplink: Master Server is master.oldunreal.com:27900 on server port 5562
Log: Resolved hyper.dnsalias.net (82.176.188.159)
UdpServerUplink: Master Server is hyper.dnsalias.net:27900 on server port 5563
Log: Resolved master.hlkclan.net (12.177.134.21)
UdpServerUplink: Master Server is master.hlkclan.net:27900 on server port 5564
ChatLink: //=====================================================
ChatLink: //       Inter-server communication protocol 
ChatLink: //       by Pcube (www.freewebs.com/unrealpcube) 
ChatLink: //                New stuff 2 enhance Unreal forever!
ChatLink: //
ChatLink: // Special thanks to:
ChatLink: //       Jackrabbit, Ninesvnsicks, Cheese, Drake, MentalHunter,
ChatLink: // Pickledegg, Shivaxi, and all of the other faithful members of the
ChatLink: // Unreal community for their unwavering support of this mod! :)
ChatLink: //
ChatLink: // No thanks at all to:
ChatLink: //  Dante, Bush.
ChatLink: //=====================================================
ScriptLog: Successfully resolved host 192.168.1.66:0
ScriptLog: Requesting login to server...
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 04/10/10 00:18:21 70.236.78.95:60445
DevNet: NotifyAcceptingChannel Control 0 server Level utoxic.MyLevel: Accepted
DevNet: Login request: :5555/Index.unr?Name=MøFö_
¤
?Class=Unreali.MaleOne?Skin=Male1Hidden.HiddenJMale4?Team=255?Face=
DevNet: Initializing security.
JCoopZ: -- Prelogin attempt by player MøFö_
¤
 -- POSSIBLE IPAddress: 70.236.78.95
JCoopZ: ** TIME LEVEL: 6
jCoopZGame: Pre: 'MøFö_
¤
' 70.236.78.95
DevNet: NotifyAcceptingChannel Control 0 server Level utoxic.MyLevel: Accepted
DevNet: Join request: :5555/Index.unr?Name=MøFö_
¤
?Class=Unreali.MaleOne?Skin=Male1Hidden.HiddenJMale4?Team=255?Face=
JCoopZ: Team 255
JCoopZ: Login: MøFö_
¤
JCoopZ: Incoming Player named MøFö_
¤
 desired MaleOne and got jzMaleOne
JCoopZ: Logging in to RTNP2Unreal - Bounds of Foundry
Log: Possessed PlayerPawn: jzMaleOne utoxic.jzMaleOne0
JCoopZ: All inventory from MøFö_
¤
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
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Hyper
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Posts: 3527
Joined: Fri Oct 11, 2002 5:41 pm
Contact:

Re: [227g26] Unhandled crash

Post by Hyper »

The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
User avatar
Hyper
OldUnreal Member
Posts: 3527
Joined: Fri Oct 11, 2002 5:41 pm
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Re: [227g26] Unhandled crash

Post by Hyper »

It has been a crashing frenzy.
Image

I think it is time to downgrade to 227f. The current build is not yet HyperCoop-proof.
Last edited by Hyper on Tue May 06, 2014 12:03 pm, edited 1 time in total.
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
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[]KAOS[]Casey
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Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: [227g26] Unhandled crash

Post by []KAOS[]Casey »

wow what the hell?

I haven't had a single unhandled crash in months...

Looks like you'll need to pack smirf a duplicate of your server setup for this one
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Hyper
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Re: [227g26] Unhandled crash

Post by Hyper »

I'm back to 227f for now. But I have a backup of the 227g26 install kept separate
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
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Smirftsch
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Re: [227g26] Unhandled crash

Post by Smirftsch »

yeah, definitely need to debug this. Hell...
Lets just hope its one of these pure virtual crashes which I have fixed for g27 (hopefully now all of them) already.
Last edited by Smirftsch on Mon Apr 12, 2010 10:06 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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