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compiled on 225f & conformed, it shouldn't have scriptwarnings now, but the crash may be unrelated, it seems as if nothing is particularly wrong with this.
compiled on 225f & conformed, it shouldn't have scriptwarnings now, but the crash may be unrelated, it seems as if nothing is particularly wrong with this.
Thanks.
But I see the RainGen is (still) buggy anyways. It lags and crashes my client and probably has a memory leak at server.
It seems to generate rain drops / textures / particles without removing them or so.
I added the following to my JCoopZ autoruncommands:
It generates raindrops every tick, and they destroy on hitwall/landed {should cover >95% of outcomes} and they have a lifespan of 10 minutes. Puddles will destroy themselves after 2 timer calls, approximately .6 seconds. I'm sure it's laggy as all hell though since it's mostly server side. This REALLY should have been client side, but I cant fix that without mismatches...
It generates raindrops every tick, and they destroy on hitwall/landed {should cover >95% of outcomes} and they have a lifespan of 10 minutes. Puddles will destroy themselves after 2 timer calls, approximately .6 seconds. I'm sure it's laggy as all hell though since it's mostly server side. This REALLY should have been client side, but I cant fix that without mismatches...
Oh my...
That is the mod Oblivion gave me to work from before I re-wrote my own client side version for his MMLXmas mod.
A lifespan of 10 minutes is just absurd. It is definitely required, but I think ~15-20 seconds would be a more reasonable setting. That is just small stuff compared to it being server side which will put a lot of load on the server CPU and lead to bandwidth saturation. I have had experience with primative generators, and they are not worth running.