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[227g26] RainGen crash (RTNP2Unreal)

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Hyper
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[227g26] RainGen crash (RTNP2Unreal)

Post by Hyper »

Code: Select all

JCoopZ: TimeLimit=60 minutes, Next Map: ucryox (timer starts after a player login)
JCoopZ: ********** JCZLogger PreBeginPlay **********
ScriptLog: [~] starting Server Advertisements version 101
Warning: RainGen ufhub6.RainGen0 (Function RainC.RainGen.Tick:008D) Accessed None 'D'
Log: 1 144 48 247 5 5 0
Warning: RainGen ufhub6.RainGen0 (Function RainC.RainGen.Tick:0095) Attempt to assign variable through None
Warning: RainGen ufhub6.RainGen0 (Function RainC.RainGen.Tick:00A6) Accessed None 'D'
Log: 1 144 48 247 5 5 0
Warning: RainGen ufhub6.RainGen0 (Function RainC.RainGen.Tick:00AE) Attempt to assign variable through None 'Z'
Warning: RainGen ufhub6.RainGen0 (Function RainC.RainGen.Tick:00AE) Attempt to assign variable through None
Warning: RainGen ufhub6.RainGen0 (Function RainC.RainGen.Tick:00C7) Accessed None 'D'
Log: 1 144 48 247 5 5 0

(26 MB of text with similar errors until the server crashes)

Warning: RainGen ufhub6.RainGen47 (Function RainC.RainGen.Tick:00A6) Accessed None 'D'
Log: 1 224 49 247 5 5 0
Warning: RainGen ufhub6.RainGen47 (Function RainC.RainGen.Tick:00AE) Attempt to assign variable through None 'Z'
Warning: RainGen ufhub6.RainGen47 (Function RainC.RainGen.Tick:00AE) Attempt to assign variable through None
Warning: RainGen ufhub6.RainGen47 (Function RainC.RainGen.Tick:00C7) Accessed None 'D'
Log: 1 224 49 247 5 5 0
Warning: RainGen ufhub6.RainGen47 (Function RainC.RainGen.Tick:00CF) Attempt to assign variable through None
Critical: appError called:
Critical: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Critical: Windows GetLastError: Not enough storage is available to process this command. (8)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FMallocWindows::Malloc
Critical: FMemStack::AllocateNewChunk
Critical: ULevel::ServerTickClient
Critical: ULevel::TickNetServer
Critical: UpdateNetServer
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/11/10 00:27:19
The map is UFHub, Part of the RTNP2Unreal map pack by Dinwitty

Return to NaPali Coop, USearchP

http://www.fileplanet.com/207100/200000 ... UPDATE-1.2
Last edited by Hyper on Sat Apr 10, 2010 11:24 pm, edited 1 time in total.
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Hyper
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Re: [227g26] RainGen crash (RTNP2Unreal)

Post by Hyper »

The RainGen has always been buggy, but it did not crash the server before.
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[]KAOS[]Casey
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Re: [227g26] RainGen crash (RTNP2Unreal)

Post by []KAOS[]Casey »

http://www.klankaos.com/RainC.u

compiled on 225f & conformed, it shouldn't have scriptwarnings now, but the crash may be unrelated, it seems as if nothing is particularly wrong with this.
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Hyper
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Re: [227g26] RainGen crash (RTNP2Unreal)

Post by Hyper »

http://www.klankaos.com/RainC.u

compiled on 225f & conformed, it shouldn't have scriptwarnings now, but the crash may be unrelated, it seems as if nothing is particularly wrong with this.
Thanks.

But I see the RainGen is (still) buggy anyways. It lags and crashes my client and probably has a memory leak at server.

It seems to generate rain drops / textures / particles without removing them or so.

I added the following to my JCoopZ autoruncommands:

AutoRunCommand[91]=killall raingen
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[]KAOS[]Casey
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Re: [227g26] RainGen crash (RTNP2Unreal)

Post by []KAOS[]Casey »

It generates raindrops every tick, and they destroy on hitwall/landed {should cover >95% of outcomes} and they have a lifespan of 10 minutes. Puddles will destroy themselves after 2 timer calls, approximately .6 seconds. I'm sure it's laggy as all hell though since it's mostly server side. This REALLY should have been client side, but I cant fix that without mismatches... :(
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Re: [227g26] RainGen crash (RTNP2Unreal)

Post by Hyper »

My client crashes within a minute when looking at the rain. The rain does not look to fall anyways. It has always been buggy here.

The difference was that that the bug in 227f did not crash the server and in 227g it most likely does crash the server.

Ah well. The killall fixes it :p
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Zombie
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Re: [227g26] RainGen crash (RTNP2Unreal)

Post by Zombie »

It generates raindrops every tick, and they destroy on hitwall/landed {should cover >95% of outcomes} and they have a lifespan of 10 minutes. Puddles will destroy themselves after 2 timer calls, approximately .6 seconds. I'm sure it's laggy as all hell though since it's mostly server side. This REALLY should have been client side, but I cant fix that without mismatches... :(
Oh my...

That is the mod Oblivion gave me to work from before I re-wrote my own client side version for his MMLXmas mod.

A lifespan of 10 minutes is just absurd. It is definitely required, but I think ~15-20 seconds would be a more reasonable setting. That is just small stuff compared to it being server side which will put a lot of load on the server CPU and lead to bandwidth saturation. I have had experience with primative generators, and they are not worth running.


-Zombie
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