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[227g25] unhandled crash

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Hyper
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[227g25] unhandled crash

Post by Hyper »

My HyperCoop CM server crashed without a proper log end.

I was playing myself, towards the end of the map HCL3 (HardCrash pack) shooting projectiles around (Aura.BlizzardBastard)

Log:

Code: Select all

ChatLog: ¤§~Jø§huä~§¤: it didnt give it to me
ScriptLog: Hyper.nl 's Message:  roadrunner please  Reward:  HCL3.jSpeed2  Given To:  Hyper.nl
ChatLog: Hyper.nl: it works here
ChatLog: Hyper.nl: but this item only lasts for the current level only
ChatLog: ¤§~Jø§huä~§¤: i want something lastes every level
ChatLog: Hyper.nl: it adds the arrow icon to the inventory
ChatLog: Hyper.nl: all except this one last
DevNet: Connection timed out after 15.000000 seconds (15.063000)
NetComeGo: Close TcpipConnection 04/08/10 02:51:30
JCoopZ: Logout: ¤§~Jø§huä~§¤ logging out
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 04/08/10 02:53:13 72.215.5.71:1053
DevNet: NotifyAcceptingChannel Control 0 server Level HCL3.MyLevel: Accepted
DevNet: Login request: :5555/Index.unr?Password=?Class=UnrealShare.MaleThree?Name=¤§~Jø§huä~§¤?Team=255?Skin=UnrealShare.Skins.Dante?Face=UnrealShare.Icons.YellowSkull
JCoopZ: -- Prelogin attempt by player ¤§~Jø§huä~§¤ -- POSSIBLE IPAddress: 72.215.5.71
JCoopZ: ** TIME LEVEL: 519
jCoopZGame: Pre: '¤§~Jø§huä~§¤' 72.215.5.71: ¤§~Jø§huä~§¤,:>>JgJ>JgJ

At least 10 minutes of gameplay was not logged here...
Last edited by Hyper on Thu Apr 08, 2010 2:27 pm, edited 1 time in total.
The man who stopped a tsunami

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unreal://hypercoop.tk
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[]KAOS[]Casey
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Re: [227g25] unhandled crash

Post by []KAOS[]Casey »

Was it the "Pure Virtual Function" thing?

that's already fixed, and will be included in _26
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Smirftsch
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Re: [227g25] unhandled crash

Post by Smirftsch »

yeah, was some stupid compiler glitch caused by the work on the Mac port. Sorry for that.
Sometimes you have to lose a fight to win the war.
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.:..:
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Re: [227g25] unhandled crash

Post by .:..: »

While you're at it you can test this option on the server too:
[Engine.GameEngine]
bServerSaveInventory=True
ServerPackages=...
Saving travel inventory data to an ini file, so that players in your server can keep their inventory after a crash.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Hyper
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Re: [227g25] unhandled crash

Post by Hyper »

I enabled the bServerSaveInventory option.

If this option gets mature then it is likely to be a nice solution to the frustration of lost inventories after a crash.
Last edited by Hyper on Thu Apr 08, 2010 2:41 pm, edited 1 time in total.
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
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Hyper
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Re: [227g25] unhandled crash

Post by Hyper »

yeah, was some stupid compiler glitch caused by the work on the Mac port. Sorry for that.
This crash was caused by that?

If so, im interested in the next build with the fix for this.
Will thate also be a 227f-client compatible release?
The man who stopped a tsunami

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unreal://hypercoop.tk
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Smirftsch
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Re: [227g25] unhandled crash

Post by Smirftsch »

very likely. Can make you a 227f compatible version, of course.
Sometimes you have to lose a fight to win the war.
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Hyper
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Re: [227g25] unhandled crash

Post by Hyper »

I updated to 227fg26. (All servers)
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unreal://hypercoop.tk
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