227 bug or just a faulty mistake by me?
Posted: Tue Mar 23, 2010 2:45 pm
Well, i always like to mix all kinda stuff before actually thinking whether it will crash or not and i am not sure if this is one of them. The error it tells me sounded familiar to me, according to Unreal.log the error was caused by the Mesh my target is using. But that does not make any sense whatsoever, that means every single mesh in unreal is screwed up, i had this in Postal2 to, but that was because i per accidently screwed up the positioning of the meshes. For Unreal, this ONLY happends when i hit the pawn, not the surface, it will probably crash on decoration to, i don't know. Anyways, this is about it, here is what it told me:
K, i fixed it by turning it into a Sprite, but yet its a strange happening.
Code: Select all
Log: Assertion failed: Owner->Texture [File:x:\src227\render\src\UnMeshRnLOD.h] [Line: 405]
Critical: URender::DrawLodMesh
Critical: (LodMesh UnrealShare.Skaarjw)
Critical: DrawMesh
Critical: URender::DrawActorSprite
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/23/10 15:37:51