Page 1 of 1

[227f] - Clip and Shells PickupMessage

Posted: Mon Mar 15, 2010 9:29 pm
by Gizzy
Messing around on Nyleve and Dug, I noticed that the first Clip or Shells you pick up in a map do not display a pickup message.

Also, the Automag seems to use Shellbox, not Clip as It's AmmoType. Is this intended?

Re: [227f] - Clip and Shells PickupMessage

Posted: Tue Mar 16, 2010 8:43 am
by Marzanna
AFAIK, first clip pickup messages don't display on any map. May be this bug has been reported already, I don't remember.

Re: [227f] - Clip and Shells PickupMessage

Posted: Tue Mar 16, 2010 9:38 am
by mentalhunter
ShellBox is the parentclass of Clip and if i'm not mistaken it has always been shellbox, and not clip.

EDIT: 666th post FTW!!

Re: [227f] - Clip and Shells PickupMessage

Posted: Tue Mar 16, 2010 10:40 pm
by Jet v4.3.5
Chef F*cker felt a slight pang at your glorious moment. Many wars have been fought over whether or not this was a sign of his pleasing, but all arguments have ended quickly in fear of his awesome rage towards stupid bickering.

Re: [227f] - Clip and Shells PickupMessage

Posted: Tue Mar 16, 2010 10:48 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Also, the Automag seems to use Shellbox, not Clip as It's AmmoType. Is this intended?
Let's just say... Clip refills ShellBox. :P
Chef F*cker felt a slight pang at your glorious moment. Many wars have been fought over whether or not this was a sign of his pleasing, but all arguments have ended quickly in fear of his awesome rage towards stupid bickering.
Wat O.o

Re: [227f] - Clip and Shells PickupMessage

Posted: Tue Mar 16, 2010 11:37 pm
by Gizzy
Chef F*cker felt a slight pang at your glorious moment. Many wars have been fought over whether or not this was a sign of his pleasing, but all arguments have ended quickly in fear of his awesome rage towards stupid bickering.
tl;dr

Anyway, I found something else, "'WeaponName' has no ammo" sometimes appears twice when you try (and fail, derp) to select a weapon with no ammo.

Re: [227f] - Clip and Shells PickupMessage

Posted: Wed Mar 17, 2010 12:38 am
by Jet v4.3.5
Also, the Automag seems to use Shellbox, not Clip as It's AmmoType. Is this intended?
Let's just say... Clip refills ShellBox. :P
Chef F*cker felt a slight pang at your glorious moment. Many wars have been fought over whether or not this was a sign of his pleasing, but all arguments have ended quickly in fear of his awesome rage towards stupid bickering.
Wat O.o
Waffnuffly's UT campaign, EXU2: Batshit Insane. It's set in Hell and it's INSANE. Here's Chef F*ucker.

Image

>:E

Re: [227f] - Clip and Shells PickupMessage

Posted: Wed Mar 17, 2010 11:47 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Anyway, I found something else, "'WeaponName' has no ammo" sometimes appears twice when you try (and fail, derp) to select a weapon with no ammo.
Yeah noticed that too, a long ago, though I think it happens when you have, for example, DP and Automag, but Automag has no ammo, and you try to select it while DP is selected. But if you, for example, have Automag and some other weapon on #2, and Automag with some ammo selected, but the other weapon on #2 has no ammo, then it will show once. Dunno is that for sure, but it's something like that I think. Probably just another one of the lame UScript bugs Sweeney did.