[227g_23] Skeletal mesh bug(or code?)
Posted: Sat Mar 06, 2010 9:43 am
When fighting an opponent with the same weapon(skeletal3rd person mesh.)
EDIT: Found out that this happends when you kill the enemy :s
Code: Select all
Warning: sgu_Staff Unreal.sgu_Staff2 (Function sgu_Staff.sgu_Staff.Fire:0014) Accessed None 'Owner'
Log: 1 16 80 84 0 8 0
Warning: sgu_Staff Unreal.sgu_Staff2 (Function sgu_Staff.sgu_Staff.Fire:0014) Accessed None 'Owner'
Log: 1 16 80 84 0 8 0
ScriptLog: Ping Timeout from 118.9.73.219. Â Attempt 1
Warning: sgu_Staff Unreal.sgu_Staff2 (Function sgu_Staff.sgu_Staff.Fire:0014) Accessed None 'Owner'
Log: 1 16 80 84 0 8 0
Warning: sgu_Staff Unreal.sgu_Staff2 (Function sgu_Staff.sgu_Staff.Fire:0014) Accessed None 'Owner'
Log: 1 16 80 84 0 8 0
Warning: sgu_Staff Unreal.sgu_Staff2 (Function sgu_Staff.sgu_Staff.Fire:0014) Accessed None 'Owner'
Log: 1 16 80 84 0 8 0
Warning: sgu_Staff Unreal.sgu_Staff2 (Function sgu_Staff.sgu_Staff.Fire:0014) Accessed None 'Owner'
Log: 1 16 80 84 0 8 0
Warning: sgu_Staff Unreal.sgu_Staff2 (Function sgu_Staff.sgu_Staff.Fire:0014) Accessed None 'Owner'
Log: 1 16 80 84 0 8 0
ScriptLog: Ping Timeout from 118.9.73.219 Giving Up
Warning: sgu_Staff Unreal.sgu_Staff2 (Function sgu_Staff.sgu_Staff.Fire:0014) Accessed None 'Owner'
Log: 1 16 80 84 0 8 0
Warning: sgu_Staff Unreal.sgu_Staff2 (Function sgu_Staff.sgu_Staff.Fire:0014) Accessed None 'Owner'
Log: 1 16 80 84 0 8 0
Warning: sgu_Staff Unreal.sgu_Staff2 (Function sgu_Staff.sgu_Staff.Fire:0014) Accessed None 'Owner'
Log: 1 16 80 84 0 8 0
Critical: appError called:
Critical: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
Critical: Windows GetLastError: De parameter is onjuist. (87)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: FMallocWindows::Malloc
Critical: URender::DrawLodMesh
Critical: (SkeletalMesh sgu_Staff.sgu_staff3rdMesh)
Critical: DrawMesh
Critical: URender::DrawActorSprite
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/06/10 10:41:09