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Translocator mutator?
Posted: Tue Mar 09, 2010 5:54 am
by Leo T_C_K
What about adding a mutator which gives players translocator? I mean you have to summon the stuff normally....
I still think the new stuff should be in separate file but whatever....I have found few other bugs and took shots, but I am gonna post them later.
ALso would it possible to get rid of the UnrealI.Darkmatch etc in umenu? Or did Unreal Gold include special int entries for these? In UMenu.
Re: Translocator mutator?
Posted: Tue Mar 09, 2010 12:42 pm
by Shivaxi
They're not going to create a mutator just for you Leo. Go create it yourself...it's not hard. Even I can do that

Re: Translocator mutator?
Posted: Tue Mar 09, 2010 7:54 pm
by Leo T_C_K
They're not going to create a mutator just for you Leo. Go create it yourself...it's not hard. Even I can do that

Well, I didn't mean it for me, more like players could use translocator way more this way without need of mods, although the throw seems to me a bit too fast and unrealistic, but meh.
Re: Translocator mutator?
Posted: Wed Mar 10, 2010 10:08 am
by Gizzy
the throw seems to me a bit too fast and unrealistic, but meh.
The translocator was implemented way before Unreal was actually finished and the one in 227 is a 1:1 copy (right?) So I don't expect the code to be perfect.
As for the mutator, just mutate the players' starting weapon.
Re: Translocator mutator?
Posted: Wed Mar 10, 2010 11:51 am
by Leo T_C_K
the throw seems to me a bit too fast and unrealistic, but meh.
The translocator was implemented way before Unreal was actually finished and the one in 227 is a 1:1 copy (right?) So I don't expect the code to be perfect.
As for the mutator, just mutate the players' starting weapon.
It is no way a 1:1 copy. Only chameleon is 1:1 copy, the rest is changed.