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[227g] UnrealEd crashes/bugs

Posted: Sat Feb 27, 2010 7:15 pm
by GreatEmerald
I've decided to test the current UnrealEd 2.1 against the crash list over at the Unreal Engine Wiki (and is still in progress), and found some leftover bugs:

1. If you move an actor slightly to any side, it moves AND it interprets it as a normal click - you get the right-click menu open, select the surface in front, deselect your actor etc. After that, your viewport no longer moves and instead you move the selected actor/red brush, despite the fact that you don't have the Ctrl key pressed any more! This bug annoys me to no end when there is need to do precise alterations of some actors. How to reproduce: Go to any map, select a pathnode, press Ctrl, use your mouse to move it slightly to any direction, release Ctrl, try moving.
2. If you select a light, go into its properties, LightColor, Color, try to access the 3D viewport, press OK - your viewports no longer respond, and when you try to close the editor, it crashes:
---------------------------
Critical Error
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General protection fault!



History: FHeaderItem::OnChooseColorButton ---------------------------
Gerai  
---------------------------
Log: (the rebuild doesn't have anything to do with it, you can ignore that part)
3. Merging vertices with vertex editing results in a "not enough vertices" crash, but that has already been reported before.
4. This is stupid to do, but if you create a new material, for example, TexPanner, and set it to pan itself, the editor crashes in the way that even the crash system fails (you get a Windows crash message and the log is cut off).
5. Using Software rendering and S3TC, in NaliC.unr, the starting area's terrain texture acts as if it was a specular map - it changes depending on the angle you look at it and it's usually stretched. Doesn't happen in D3D or OGL. I've also noticed something interesting when using S3TCs - apply one to the main tower brush in that map and you will see it act normally on all polys except those that are under the roof for some odd reason.

Re: [227g] UnrealEd crashes/bugs

Posted: Sat Feb 27, 2010 7:35 pm
by Smirftsch
yay more ued bugs, lol

will try them

Re: [227g] UnrealEd crashes/bugs

Posted: Sat Feb 27, 2010 9:09 pm
by Smirftsch
2. is easy to explain, since no light is anymore selected to pass the color to. However, added a check for this, it doesn't crash anymore.

1. I seem to be unable so far to reproduce- in 3D view or 2D?

3. There was something similar reported which I changed already to a message instead of crash, but that's a different one ;)
However, changed it. But no guarantee that this will cause no other problems if the message is ignored then.

5. Maybe just stays as is, not much possible there. Probably not worth it also, especially because the other renderers do the job and there is no advantage using S3TC/DXT Textures with SoftDrv

Re: [227g] UnrealEd crashes/bugs

Posted: Sun Feb 28, 2010 9:55 am
by Smirftsch
4. Added a check for this, can't happen anymore now.

Re: [227g] UnrealEd crashes/bugs

Posted: Mon Mar 01, 2010 11:44 pm
by Leo T_C_K
1. is easy to reproduce, just move actor around and keep rotating, moving etc....and clicking....it does not happen always, also if it happens and you svae map you are free again. If you ever worked on map conversions this bug will sure annoy you and you will run on it. When replacing actors by hand etc....

EDIT: The way to reproduce it exactly is just clickong on properites, changing location for example or anything and then if you want to fine tune its position just move it with control and there you go, your cursos is kinda stuck etc....you can't move around.
EDIT2: Make sure to do this:
Right click on the actor and hold ctrl, and when releasing it be sure you right click on it once again (not needed sometimes it will go like that automatically, depends where you point at), now don't select anything from the right click and try to move yourself or if you don't have the actor selected it will just choose the red brush.

Re: [227g] UnrealEd crashes/bugs

Posted: Tue Mar 02, 2010 7:52 am
by Smirftsch
hopefully fixed by now, needs testing. Leo, did you try with g22?

Re: [227g] UnrealEd crashes/bugs

Posted: Tue Mar 02, 2010 6:53 pm
by Leo T_C_K
hopefully fixed by now, needs testing. Leo, did you try with g22?
No I didn't try it with the latest version yet.