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AROOOGA!

Posted: Mon Sep 17, 2012 5:02 pm
by MEMOTRON
Now i'm really annoyed, can't find this info anywhere,


I want to know how to edit the starting health/armour of my players on my co op map, how do I do that??

Re: AROOOGA!

Posted: Mon Sep 17, 2012 5:20 pm
by Gizzy
I don't see why you needed to make 2 threads about this, but w/e.

There are various Gametypes/Mutators that modify starting players' health/armour. Here's one I made that regenerates Players health/ammo and monster's health over a given amount of time (Adjustable through the .ini)

I separated the mutator classes in case users wanted to run a combination of them or just an individual one

Mutators to run:
gRegenMutator.mHealthRegen
gRegenMutator.pHealthRegen
gRegenMutator.pAmmoRegen

http://www.sendspace.com/file/t7yu79

Extract both the .u and .ini to Unreal/System and start the game.

Type in the console: Open DMDeck16?game=UnrealShare.DeathMatchGame?Mutator=gRegenMutator.pAmmoRegen

This will start a new deathmatch game on deck16 with the ammo regen mutator running.

Any more questions, feel free to post them.

Re: AROOOGA!

Posted: Mon Sep 17, 2012 9:16 pm
by MEMOTRON
Well thanks, but I dont want regenerating health, know any mutators that allow me to set the starting health/armour ir the player??

Re: AROOOGA!

Posted: Tue Sep 18, 2012 4:57 am
by BobIsUnreal
jcoopz has the option built in to set starting health , and armor charges and alot of other stuff , if you serious about a coop game go get and use that


Re: AROOOGA!

Posted: Tue Sep 18, 2012 3:12 pm
by MEMOTRON
got it, so how do I edit health?

Re: AROOOGA!

Posted: Tue Sep 18, 2012 4:01 pm
by )Leela(-[otS]-
Hi :)

When you've installed JCoopZ1 you can set new starting health in your Unreal.ini or under AdvancedOptions of the server.
In your Unreal.ini look for:

[JCoopZ1SSF.jCoopZSSGF]

For example if Players should start with 500 Health you need 2 settings:

bSetHealth=True
newHealthRef=500

A Player who enters the server will always start with 500 hp.