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Unreal Anniversary (Remake)
Posted: Sat Jul 14, 2012 11:08 pm
by Blu3Haz3
I had concept of a game that would bring Epic Games back to PC successfully and also bring innovation and teamwork that other games like Minecraft and Elder Scrolls have done. Bringing this boring Run and Gun age to an end, why not get Epic Games to do this. Remake Unreal as said a billion times, but you may not be getting my point entirely

*Read my message below*
I had originally thought to myself of a name like Unreal Universe. A large world like Fallout meets Elder Scrolls and Elder Scrolls meets Stalker or even Minecraft. But being a Survival First Person shooter with the same direction of Classic Unreal. The beginning of the Co-Op game you create a clan on the game, and people join the clan so you can have a team of survivors to start off and play with every time you play Co-Op or you could search for surviving NPC's that are stranded on the planet as well. That way you can get to know your cooperative friends and grow a team of survivors. You can start the game and you start off like you do in Classic Unreal but on a Star Ship, and the ship crashes while you're playing. And the next thing is to find guns and complete quests from the Nali's and seek help from other players. Possibly making friends with Nali's can give you food and shelter from Skaarj and other hunters out there. Or you can build fortification or craft things like in Minecraft, the choice is yours. You can salvage vehicles used by the Skaarj and the ISV-Kran and Vortex Rikers... and you can travel the world doing tasks by free will. You can have a Master Quest (*Getting off of the Planet*), or restoring balance of the planet Na Pali. If you want to play Deathmatch, a lot of competitive based gaming you can create matches that the Unreal Tournament players will join. Boom, you've got a super genius video game that will market the heck out of the Computer.
Re: Unreal Anniversary (Remake)
Posted: Sat Jul 14, 2012 11:16 pm
by Blu3Haz3
Variety and Innovation is something Epic Games lost with Unreal Tournament and Unreal Championship after their second releases, but a lot of it shows potential in Gears of War. My best bet is that they could get this PC back again by making profit with the major corporations such as Intel, AMD, Nvidia instead of that ass-hat Microsoft.
Re: Unreal Anniversary (Remake)
Posted: Sun Jul 15, 2012 7:30 am
by GreatEmerald
Well, Unreal was never about survival (that was only the theme, but not a gameplay element) and always about exploration. And the group of survivors would never work due to timezones. But something non-linear would be nice.
Re: Unreal Anniversary (Remake)
Posted: Sun Jul 15, 2012 7:51 am
by deathstalker666
NPCs in Unreal? I am not sure that would work. I think a big part of the game was the strandedness and searching for someone else in vain (unless you mean RTNP). Sure you had the Nali, but they were the most you ever found to be human. You were left reaching the corpses too late to help and once more were searching for another human life form.
Quests from the Nalis? You are trying to escape the planet whilst surviving wildlife and Skaarj, but will bother to do menial tasks for the Nalis? Guess the prisoner wasn't living in such a hell as she later described.
What you made sounds like a good game, but it doesn't sound like it would work as a remake of Unreal. It sounds better as a standalone title based on Unreal, like the first Unreal tournament.
Re: Unreal Anniversary (Remake)
Posted: Sun Jul 15, 2012 3:29 pm
by William(Rainman)
I would like to see a Remake of Unreal 1 with the UE4 or atleast the UE3. I think the Epic Team is starting to make the UE4 but Unreal 1 as UE4s First Game would be Awesome. Its not Impossible to do a HD Remake I'm seeing lots of games with HD Remakes. But if Epic ever does decide to do a Remake of Unreal 1 Please keep the same Story, Maps, Enemies and Weapons just make them better looking with Weather Effects, Models, Textures, Also Sun Lens Flares and Environmental like Water and Grass, Trees. also do Sphere Skybox's instead of a Cube Skybox's.
Re: Unreal Anniversary (Remake)
Posted: Sun Jul 15, 2012 4:01 pm
by GreatEmerald
The first UE4 game will be Fortnite, unfortunately.
Re: Unreal Anniversary (Remake)
Posted: Sun Jul 15, 2012 4:36 pm
by William(Rainman)
The first UE4 game will be Fortnite, unfortunately.
Whats with Epic straying Away from The Unreal Series they haven't made a Singleplayer Unreal game sense Unreal 1. Unreal 2 wasn't Developed by Epic, it was developed by Legend Entertainment and Published by Atari.
Re: Unreal Anniversary (Remake)
Posted: Sun Jul 15, 2012 10:31 pm
by deathstalker666
Singleplayer fps games don't do that well nowadays. If there isn't a strong multiplayer component it doesn't seem to sell. We would like it, but we are a small number compared to the new generation of people liking military games and such.
I don't really like the concept of Unreal compared to Unreal Tournament because it lost one of its core story pieces. Well, it lost a lot of them actually. But the one that affects me the most in that series, Gears of War, and every other game released recently has to be that all focus on a combat hardened solider (marine, general, war hero, ect) fighting other humans. What happened to Unreal, where you were a weakened prisoner just trying to escape the planet in one piece whilst getting entangled in the Skaarj rule. What happened to Thief, where you were a thief merely trying to rob from some nobles, had little combat experience, and got caught up in an intricate web involving a world of chaos with deformed monsters. What happened to Half Life, where you were a scientist fighting genetically altered mutants. All big FPS of 1998, all involved characters that weren't boosted on steroids and were fighting weird creatures that was unlike anything on earth because you ended up in a bigger plot than was originally planned (Never touched Half Life so I am not sure about that one, but Thief and Unreal are my two favorites).
We need to go back to the 1998 theme or create a new one that doesn't have to do with the military or people with large bodies and small heads. Doesn't seem likely any time soon with their popularity.
Re: Unreal Anniversary (Remake)
Posted: Mon Jul 16, 2012 12:29 am
by William(Rainman)
Singleplayer fps games don't do that well nowadays. If there isn't a strong multiplayer component it doesn't seem to sell. We would like it, but we are a small number compared to the new generation of people liking military games and such.
I don't really like the concept of Unreal compared to Unreal Tournament because it lost one of its core story pieces. Well, it lost a lot of them actually. But the one that affects me the most in that series, Gears of War, and every other game released recently has to be that all focus on a combat hardened solider (marine, general, war hero, ect) fighting other humans. What happened to Unreal, where you were a weakened prisoner just trying to escape the planet in one piece whilst getting entangled in the Skaarj rule. What happened to Thief, where you were a thief merely trying to rob from some nobles, had little combat experience, and got caught up in an intricate web involving a world of chaos with deformed monsters. What happened to Half Life, where you were a scientist fighting genetically altered mutants. All big FPS of 1998, all involved characters that weren't boosted on steroids and were fighting weird creatures that was unlike anything on earth because you ended up in a bigger plot than was originally planned (Never touched Half Life so I am not sure about that one, but Thief and Unreal are my two favorites).
We need to go back to the 1998 theme or create a new one that doesn't have to do with the military or people with large bodies and small heads. Doesn't seem likely any time soon with their popularity.
I have to Agree with you its all about War Games these days which can be Pretty Boring because its the same thing over and over again.
Also I really don't like the Steroid Characters they just seem Unrealistic, I like the Original Unreal 1 Characters because they looked pretty normal.
Unreal 1 had a good Muiltiplayer and Co-op is still a fun gametype.
Half-Life 1 was Pretty good because you are a Scientist that opened a Portal to another world by accident and Hostile Aliens poured through and you had to fight them and the Military sends a Special Unit to Clean Up the Mess you and the other scientists created and you are forced to kill them also while trying to escape. Its a Fun and Long game!
Re: Unreal Anniversary (Remake)
Posted: Mon Jul 16, 2012 2:38 am
by Sly.
There is this game... I forgot what it is called. You are walking around in a huge desert environment and you had the chance to eventually meet other players playing the game too, but there was no real communication except gestures and noises, so you had really to struggle to keep together and play together.
Of course, in a MMO Unreal (thats how your idea sounds), a chat would be useful, but come to think of it: That game I mentioned managed to capture that feeling of loneliness although you are connected to the world all the time and finding other players is a HIGHLIGHT and you don't want to lose them again on your quest.
Basically this but settled in the Unreal Universe on Na Pali and with Unreal 1 gameplay, "local" chat as in "message appears above player who posted it and is only logged into your log when in certain radius". Yes, I admit, I stole the idea from Diablo2 where typing ! in front of your message would make it appear above your character's head and not in logs (:P) making the typical beep noise when posted that can be heard in a certain radius from the player's location that would resemble the realistic range you could hear someone shouting. That way you could shout down to a player while you are on a cliff and that player might or might not hear you when you do that and it would require him to actually look around and search for you.
However, enemies could be attracted by that too, so one would have to be careful.
There is much you could do with such features and the translator and its noise is a must in a Unreal game imho.
I think that would be epic and I would order it right away even before it hits the shelves.
Re: Unreal Anniversary (Remake)
Posted: Mon Jul 16, 2012 6:12 am
by GreatEmerald
Also I really don't like the Steroid Characters they just seem Unrealistic, I like the Original Unreal 1 Characters because they looked pretty normal.
U1 characters look way too blocky. UT and Unreal II characters were the closest it gets to realistic proportions. In UT2004 they made everyone either too slim or too steroidy (but at least they explained that it was literally steroids), and in UT3 they just used the GoW style models...
Re: Unreal Anniversary (Remake)
Posted: Mon Jul 16, 2012 7:54 am
by deathstalker666
U1 looked blocky due to engine limitations I thought. You mention UT though. Strange how they fixed up the characters then, all I remember is seeing characters look like steroidal models (GoW has it a lot, so many mmorpgs, and UT series recently). Unreal II had realistic characters? Only problem is that it has timed missions (which makes it impossible to explore) and the only thing to return are the Skaarj. Even UT had the Nali War Cow (But I thought the humans were steroidal though, never really looked at that game besides a few things I bumped across. Maybe one day I will play it, for now I am too busy with the original Unreal.)
Re: Unreal Anniversary (Remake)
Posted: Mon Jul 16, 2012 10:30 am
by Hellkeeper
Unreal and UT always had short and blocky characters to me. In UT200X, I was satisfied, and in GOW/UT, everyone is a professional wrestler.
Re: Unreal Anniversary (Remake)
Posted: Mon Jul 16, 2012 5:27 pm
by Hyzoran
I had concept of a game that would bring Epic Games back to PC successfully and also bring innovation and teamwork that other games like Minecraft and Elder Scrolls have done. Bringing this boring Run and Gun age to an end, why not get Epic Games to do this. Remake Unreal as said a billion times, but you may not be getting my point entirely

*Read my message below*
I had originally thought to myself of a name like Unreal Universe. A large world like Fallout meets Elder Scrolls and Elder Scrolls meets Stalker or even Minecraft. But being a Survival First Person shooter with the same direction of Classic Unreal. The beginning of the Co-Op game you create a clan on the game, and people join the clan so you can have a team of survivors to start off and play with every time you play Co-Op or you could search for surviving NPC's that are stranded on the planet as well. That way you can get to know your cooperative friends and grow a team of survivors. You can start the game and you start off like you do in Classic Unreal but on a Star Ship, and the ship crashes while you're playing. And the next thing is to find guns and complete quests from the Nali's and seek help from other players. Possibly making friends with Nali's can give you food and shelter from Skaarj and other hunters out there. Or you can build fortification or craft things like in Minecraft, the choice is yours. You can salvage vehicles used by the Skaarj and the ISV-Kran and Vortex Rikers... and you can travel the world doing tasks by free will. You can have a Master Quest (*Getting off of the Planet*), or restoring balance of the planet Na Pali. If you want to play Deathmatch, a lot of competitive based gaming you can create matches that the Unreal Tournament players will join. Boom, you've got a super genius video game that will market the heck out of the Computer.
Nice this is similar to the idea I have been telling people on how they should be remaking Unreal
Unreal needs more of a survival element to make it more immersive, being able to kill hundreds of monsters by running up to them and shooting them kinda ruins that immersion.
Re: Unreal Anniversary (Remake)
Posted: Mon Jul 16, 2012 7:52 pm
by GreatEmerald
Unreal needs more of a survival element to make it more immersive, being able to kill hundreds of monsters by running up to them and shooting them kinda ruins that immersion.
Dasa Cellars says hi.
Re: Unreal Anniversary (Remake)
Posted: Mon Jul 16, 2012 8:05 pm
by Hellkeeper
Dasa Cellars says hi.
You must have played Dasa Cellars very differently from how I did it.
Re: Unreal Anniversary (Remake)
Posted: Mon Jul 16, 2012 9:09 pm
by GreatEmerald
You must have played Dasa Cellars very differently from how I did it.
Flak. Everywhere.
Re: Unreal Anniversary (Remake)
Posted: Mon Jul 16, 2012 11:27 pm
by deathstalker666
Flak in Dasa Cellars? Never did it that way, I liked to conserve my Flak Shells for the Mothership. I think my weapon of choice in Dasa was a mixture of the GES Bio Rifle, the Razorjack, and Rifle. Anything where I could get a headshot on those Krall in a short amount of time (I am not one to stray from a fight in Unreal, I never have tried ignoring any of the three waves or the Skaarj on ISV-Deck 1, where I DO use a ton of flak).
Re: Unreal Anniversary (Remake)
Posted: Tue Jul 17, 2012 5:51 am
by Blu3Haz3
Too all comments, yeah I changed the story some. Question is probably why, though it's actually just because the original game never had enough solidity to its story line. And the other reason is because converting it to MMO might take some tough changes. Such as how you'd reach your objective in the game. It being a large open world, if you didn't have to take on specific events on a Master Quest the game would not explain it self much. Firstly, not being Native to the planet Na Pali means you have no idea what you're doing and where to go. Secondly, I wanted the good population of the planet to maybe help point out things. Doing tasks for Nali would grant you information on different events or other plots that might help you on your Master Quest.
The Nali's have always helped in different ways, they obviously are not Human so the way they'd communicate is by taking you places or puzzles. That is just something I'd throw in for the half of it, but truly the game would need fixing for a remake. Or any thing related, and if it were my choice... I would not call it Unreal Anniversary... if anything more like Unreal Universe which is self explanatory for how the game is. It is essentially beautiful, deadly, populated and most of all interestingly large. History wise, there would need to be more take on what the Ruins are... and things of that nature. The game tried to explain these things through translator logs, but half way through the game... the player is so tied up to fighting enemies and running its impossible to really stop and read things. It's sort of like texting and driving, it doesn't really work well. For last bits, correcting my story line... yeah you do start off as a prisoner escaping from a vessel... but it may take some modification to help with that. The other half is that, people would need accept there being other survivors. Throughout the game the dead bodies are popping up, but no one was ever found alive. I'd like to see each player find another throughout an entire world. Which probably ain't going to happen without some form of communication.
I'd like to say, the ideas are all fresh. What can be done is truly anything, the game was not built off of any strict guide lines. And if anyone wants to help build the ideas and story, feel free. Remember this is just a topic, nothing more nor less. I don't ever think Epic Games will pull the original unreal out of their ass without making it some arena shooter again. Nor have they ever given true regards to this game. I never see anything on Unreal with Epic Games. They don't care much about it, and see it just as old as pacman. But anyways, the best anyone could work off is either copying the original game, making another deathmatch video game, or launch it up to the moon with doing something not done before. Funny enough, only two things have been tried. And failed, however the second thing was because it was absent from Unreal and wasn't online.
Re: Unreal Anniversary (Remake)
Posted: Tue Jul 17, 2012 6:24 am
by GreatEmerald
Thinking about it, why Na Pali? The actual Unreal universe is a lot bigger.
In fact, it makes me wonder what state Na Pali is is now (as in post-2251). The Human-Skaarj war is over, the Skaarj themselves are broken into different warring clans. Did humans (re)claim Na Pali? Or did they sacrifice it for another planet somewhere else? If the former, then Na Pali is again a peaceful planet, and the Nali are well aware of humans. If the latter, then Na Pali is in ruins and very few Nali are left, with no humans ever visiting the planet.
Re: Unreal Anniversary (Remake)
Posted: Tue Jul 17, 2012 11:13 am
by Gizzy
Thinking about it, why Na Pali? The actual Unreal universe is a lot bigger.
In fact, it makes me wonder what state Na Pali is is now (as in post-2251). The Human-Skaarj war is over, the Skaarj themselves are broken into different warring clans. Did humans (re)claim Na Pali? Or did they sacrifice it for another planet somewhere else? If the former, then Na Pali is again a peaceful planet, and the Nali are well aware of humans. If the latter, then Na Pali is in ruins and very few Nali are left, with no humans ever visiting the planet.
were the nali ever even
mentioned after UT?
Re: Unreal Anniversary (Remake)
Posted: Tue Jul 17, 2012 12:48 pm
by GreatEmerald
Yes. In UT2004, we have AS-Mothership. In UC2, we have the whole Nali Slaughter gametype. So they weren't forgotten, at least until UT3.