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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal 1 Music Problem
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William(Rainman)
- OldUnreal Member
- Posts: 991
- Joined: Mon Jul 25, 2011 3:20 am
Unreal 1 Music Problem
Ok so today i made an .ogg music file and put it into the Unreal Music Folder, I opened up the map i wanted to add the song into I click Import because if i try to Open the Song the Editor Crashes but if i Import the song it works fine, so i click F6 to open Map Properties clicked Audio Tab and added the song I Saved the Map clicked Play and i got This Error.
'Failed to enter Autoplay.unr: Can't find file for Package 'Songname'
History: UGameEngine::Init
'Failed to enter Autoplay.unr: Can't find file for Package 'Songname'
History: UGameEngine::Init
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal 1 Music Problem
You need to save the resulting UMX file.
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William(Rainman)
- OldUnreal Member
- Posts: 991
- Joined: Mon Jul 25, 2011 3:20 am
Re: Unreal 1 Music Problem
You need to save the resulting UMX file.
I don't have a UMX File of the song and how do i do that?
- GreatEmerald
- OldUnreal Member
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- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal 1 Music Problem
Import, save, and you get a UMX container.
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William(Rainman)
- OldUnreal Member
- Posts: 991
- Joined: Mon Jul 25, 2011 3:20 am
Re: Unreal 1 Music Problem
Does it change the quality of the song?Import, save, and you get a UMX container.
- Smirftsch
- Administrator
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William(Rainman)
- OldUnreal Member
- Posts: 991
- Joined: Mon Jul 25, 2011 3:20 am
Re: Unreal 1 Music Problem
stays as is.
Yessir I tried it but getting the Battle Part of the song to work with a Music Event was Kind of Challenging but I figured out that I had to use the Slider to change the song Position.
Also quick question how do you Tag a Scripted Pawn to a Music Event so that when you shoot the pawn or the pawn sees you the music switches?
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal 1 Music Problem
An easier way of doing that, which Unreal developers used, is to start playing the tension music when entering the dangerous zone. You could make it so that going somewhere makes a door open and the enemy to engage the player, therefore giving you a trigger to set the music at the same time.
Otherwise, you'd have to script new pawns, I think.
Otherwise, you'd have to script new pawns, I think.
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William(Rainman)
- OldUnreal Member
- Posts: 991
- Joined: Mon Jul 25, 2011 3:20 am
Re: Unreal 1 Music Problem
Ill try it out.An easier way of doing that, which Unreal developers used, is to start playing the tension music when entering the dangerous zone. You could make it so that going somewhere makes a door open and the enemy to engage the player, therefore giving you a trigger to set the music at the same time.
Otherwise, you'd have to script new pawns, I think.
- )Leela(-[otS]-
- OldUnreal Member
- Posts: 205
- Joined: Tue May 31, 2011 7:30 pm
Re: Unreal 1 Music Problem
Hi 
Use FirstHatePlayerEvent under AI, that will do the job.
Just enter the tag of your MusicEvent there.
To change the music again when the pawn is killed, just use the event of the pawn.
Use FirstHatePlayerEvent under AI, that will do the job.
Just enter the tag of your MusicEvent there.
To change the music again when the pawn is killed, just use the event of the pawn.
Last edited by )Leela(-[otS]- on Mon Jul 09, 2012 9:26 pm, edited 1 time in total.
- THEtomaso
- OldUnreal Member
- Posts: 245
- Joined: Tue Apr 19, 2011 12:34 pm
Re: Unreal 1 Music Problem
We need iMUSE for Unreal 


