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Projectile Ammo?

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William(Rainman)
OldUnreal Member
Posts: 991
Joined: Mon Jul 25, 2011 3:20 am

Projectile Ammo?

Post by William(Rainman) »

I recently Downloaded a Weapon Mod called 'MultiStinger'
(Shoots randomly colored Dispersion Ammos.)

How do i put that ammo type on a different Weapon like the Dispersion Pistol? I got the DualWeapons Mod and i wanted to put that on 2 Dispersion Pistols.
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BobIsUnreal
OldUnreal Member
Posts: 806
Joined: Mon Apr 12, 2010 12:34 am

Re: Projectile Ammo?

Post by BobIsUnreal »

with something like that , and most definitely the dispersion pistol as it has alot of custom scripts for powerups hardcoded , you will need to rewrite the script to change what it fires , As it dosnt use 'projectileclass' variables.

other weapons like the stinger may utilize the 'projectileclass' variable , but im guessing the random color dammos are more likely chosen by the multistinger's code then the projectiles code.

assuming you just want random colors a bunch of simple case statements can be added into a custom version of double weapons that cycles between daamo types.
(easy , but sounds like alot of trouble to go tho)
William(Rainman)
OldUnreal Member
Posts: 991
Joined: Mon Jul 25, 2011 3:20 am

Re: Projectile Ammo?

Post by William(Rainman) »

with something like that , and most definitely the dispersion pistol as it has alot of custom scripts for powerups  hardcoded , you will need to rewrite the script  to change what it fires ,  As it dosnt use 'projectileclass' variables.

other weapons like the stinger may utilize the 'projectileclass' variable  , but im guessing  the random color dammos are more likely chosen by the multistinger's code then the projectiles code.

assuming  you just want random colors a bunch of simple case statements can be added into a custom version of double weapons that cycles between daamo  types.
(easy , but sounds like alot of trouble to go tho)

Here is a Video i made of the Weapon.

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