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Unreal maps in Mirror's Edge

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xan1242
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Unreal maps in Mirror's Edge

Post by xan1242 »

As I have found out how to run Unreal Editor for Mirror's Edge, I decided to run a few Unreal maps in Mirror's Edge by using UT3Converter. It is quite interesting to play those maps as Faith and freerunning controls, but it kind of feels natural to play. I have recorded a video, but it is over 150 MB big and I have 50 KB/s upload speed... But that doesn't stop me from sending ya some screenies! :D

Some Nyleve Falls (Nyleve)

Image

Image

Some Nali Castle (NaliC)

Image

Image

And the best for last ;)

Image

ooh sexy


I also have converted some maps from UT2004 and it works as well, but Faith is too tall. Teleporters do work in this game. It can also run maps from UT3, but I haven't figured out how yet. Skybox is obviously fake, as it is executed differently on UE3. Water zones or anything of that kind does not exist in this game, but it is possible to port it from UT3.
Last edited by xan1242 on Tue May 08, 2012 11:21 pm, edited 1 time in total.
William(Rainman)
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Re: Unreal maps in Mirror's Edge

Post by William(Rainman) »

I like the NaliC but you can kinda tell its in a Box.
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Sly.
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Re: Unreal maps in Mirror's Edge

Post by Sly. »

You could delete its faces and try to copy-paste it into an additive file, place a skydome and apply the Unreal sky-material to it. Won't look that good, but better than the box.

EDIT: Forget the idea, I didn't overthink it well enough. I forgot that the terrain is most likely subtracted and not added in a subtracted cube...
Last edited by Sly. on Wed May 09, 2012 5:17 am, edited 1 time in total.
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xan1242
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Re: Unreal maps in Mirror's Edge

Post by xan1242 »

Yeah, it's a subtracted brush. Even with UT2004. But I still can't find out how to put the weapons and pawns in. There is a helicopter, but it's just a placeholder and it doesn't let me look at the scripts for some reason... I'll see what I can do with the skybox tho.. And I forgot to mention that I was using S3TC textures and it was extremely unaligned and scaled incorrectly. I don't know how to fix the movers, any idea how?

I think I should try to use those UT3 weapons in Mirror's Edge. If I succeed in that, and if they work, that could be a possible custom mission pack for Mirror's Edge! And as teleporters do work, it can be triggered to load a custom level without much problems at all!

Oh and one more thing; how do you import those P8 (animated) textures in UnrealEd for UE3 and how to even export them correctly from UnrealEd 2/3?

And Sly, are you still working on your Vortex Rikers remake for UT3? I could use it in Mirror's Edge as well if it works in UT3.
Last edited by xan1242 on Wed May 09, 2012 11:24 am, edited 1 time in total.
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Hellkeeper
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Re: Unreal maps in Mirror's Edge

Post by Hellkeeper »

I thought the heroin looked pretty, but judging by the last screenshot, she's not. Oh well.

Back to the main subject : the Nyleve map also shows it's in a box : there a big shadows in the sky. The easiest solution would be to create an additive map, add a cube inside it, add the map (and its subtracted giant terrain) inside, and then add a subtractive brush above the cliffs, to open the upper part of the map.
You must construct additional pylons.
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xan1242
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Re: Unreal maps in Mirror's Edge

Post by xan1242 »

I thought the heroin looked pretty, but judging by the last screenshot, she's not. Oh well.
Oh, she is pretty, just her hair went into the brush lol

Image

Back to the main subject : the Nyleve map also shows it's in a box : there a big shadows in the sky. The easiest solution would be to create an additive map, add a cube inside it, add the map (and its subtracted giant terrain) inside, and then add a subtractive brush above the cliffs, to open the upper part of the map.
Hmm, I'll try that out. as soon when I learn how lol
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Sly.
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Re: Unreal maps in Mirror's Edge

Post by Sly. »

I'm still working on it but I think you know how real life can be. Short on time, still trying to work on it whenever I have some more spare time left. There's an annoying lighting issue I can't seem to get fixed or have a workaround for. :-/
Anyway, once it's done, why not? As long as you credit me and Epic Games for the work I'm all fine with that. :)
(First I need a release though)
William(Rainman)
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Re: Unreal maps in Mirror's Edge

Post by William(Rainman) »

I thought the heroin looked pretty, but judging by the last screenshot, she's not. Oh well.
Oh, she is pretty, just her hair went into the brush lol

Image

Back to the main subject : the Nyleve map also shows it's in a box : there a big shadows in the sky. The easiest solution would be to create an additive map, add a cube inside it, add the map (and its subtracted giant terrain) inside, and then add a subtractive brush above the cliffs, to open the upper part of the map.
Hmm, I'll try that out. as soon when I learn how lol

What Program are you using on the Girl Is it UPaint?
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GreatEmerald
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Re: Unreal maps in Mirror's Edge

Post by GreatEmerald »

What Program are you using on the Girl Is it UPaint?
Uhm? It's a stock character?
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xan1242
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Re: Unreal maps in Mirror's Edge

Post by xan1242 »

What Program are you using on the Girl Is it UPaint?
Faith is the default character in Mirror's Edge. I am not using any mods whatsoever or any other game.
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SFJake
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Re: Unreal maps in Mirror's Edge

Post by SFJake »

Anything for the video. Drop the quality or just cut a small part of it to give us an idea. I'm really intrigued but the screenshots tell too little :)
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William(Rainman)
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Re: Unreal maps in Mirror's Edge

Post by William(Rainman) »

Ok so how did you take a Model from a totally different game and import it into Unreal? cause Mirrors Edge is made by EA Games not Epic Games.
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Buster
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Re: Unreal maps in Mirror's Edge

Post by Buster »

I like it.
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Keep it Unreal !!
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Sly.
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Re: Unreal maps in Mirror's Edge

Post by Sly. »

@William: He didn't import it into Unreal but he converted these Unreal maps (he used the UT3 Converter) and used them in Mirror's Edge.
William(Rainman)
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Re: Unreal maps in Mirror's Edge

Post by William(Rainman) »

@William: He didn't import it into Unreal but he converted these Unreal maps (he used the UT3 Converter) and used them in Mirror's Edge.
Oh I thought he took Her Skin Texture then Used Photoshop or Upaint or Gimp and Pasted it onto the Unreal Stock Character which is Doable.
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Bloodshot
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Re: Unreal maps in Mirror's Edge

Post by Bloodshot »

That would have to be one damn good texture to make an Unreal model seem like it has that many polys
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Re: Unreal maps in Mirror's Edge

Post by Hellkeeper »

Mirror's Edge, though made by EA, uses the Unreal Engine anyway, so an import would not be impossible.
You must construct additional pylons.
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xan1242
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Re: Unreal maps in Mirror's Edge

Post by xan1242 »

Anything for the video. Drop the quality or just cut a small part of it to give us an idea. I'm really intrigued but the screenshots tell too little :)
OK, SFJake. I'll edit the video tomorrow. I was kinda busy today and I couldn't do anything for ME.
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Gizzy
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Re: Unreal maps in Mirror's Edge

Post by Gizzy »

Impressed muchly.
Now port Unreal maps to Bioshock or Bulletstorm, haha
Last edited by Gizzy on Thu May 10, 2012 11:48 pm, edited 1 time in total.
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Sly.
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Re: Unreal maps in Mirror's Edge

Post by Sly. »

lol, that would be great.
It's a shame Bulletstorm has no mod support - just because of paid DLC (although you can make it possible without breaking the paid DLC concept). Contacting and trying to convince the guys at PCF is also pretty much impossible it seems... Bummer. :-/
It has such great assets that one could even recreate/mesh out the Unreal levels as the Stygian landscapes has certain similarities to Na Pali.
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xan1242
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Re: Unreal maps in Mirror's Edge

Post by xan1242 »

Impressed muchly.
Now port Unreal maps to Bioshock or Bulletstorm, haha

Thank you. In fact, it was really easy to do. All you have to do to enable the editor is to copy the wx* folders from UT3 Binaries to ME Binaries.

Bioshock is kinda hard, since it uses a heavily modified UE 2.5, kinda like Duke Nukem Forever. As for Bulletstorm, maybe if I find a way to open the editor, but it uses UE 3.5, which I believe it is exactly the same as UDK and it probably doesn't support subtractive maps. I'll most likely try to do it in Frontlines: Fuel of War, cuz' I haz an original retaiul cawpy!  ;D

I will re-record the video now. I kind of fixed the textures, but they aren't animated because I do not know how to export all the frames from textures in NaliFX.utx .

EDIT: UPLOADED:



Now, if you want me to, I'll do Nyleve or any other map by request.   ;)

Also, to enable the editor function in Mirror's Edge, copy WxRC and WxRes folders from Binaries folder in UT3. In case you do not have UT3, download this:

Code: Select all

http://www.mediafire.com/?8acjs8sw2lf4k3s
Paste it into (mirror's edge dir)\Binaries\

FFFFFFUUU-- Sorry for missing audio at around 2:00, Sony Vegas' fault.  :-[
Last edited by xan1242 on Fri May 11, 2012 9:02 pm, edited 1 time in total.
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