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Unreal (227h) texture crashes

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Rarsonic
OldUnreal Member
Posts: 123
Joined: Mon Jul 04, 2005 3:46 pm

Unreal (227h) texture crashes

Post by Rarsonic »

Code: Select all

Log: Log file open, 04/29/12 18:59:12
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 227 Subversion: 8
Init: Compiled: May 27 2011 19:38:38
Init: Command line: 
Init: Base directory: F:\Unreal\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: TOSHIBA2
Init: User: AGUSTINLOPEZ
Init: Memory total: Phys=3135012K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2394.054534 MHz
Init: CPU Page size=4096, Processors / Cores=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Log: Forcing Unreal to run on CPU 0
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Log: CurrentDriver ALAudio.ALAudioSubsystem
Log: 12797.0ms Loading: Package Engine
Log: 12813.0ms Loading: Package Core
Log: Checking package Core
Log: Checking package Engine
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Controlador de pantalla primaria)
Init: DirectDraw initialized successfully
Init: DirectInput initialized successfully.
Init: Client initialized
Log: Bound to Render.dll
Log: 12938.0ms Loading: Package Render
Log: Checking package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: EntryII.unr
Log: Get PackageLinker for file: EntryII.unr
Log: 12953.0ms Loading: Package EntryII
Log: 12969.0ms Loading: Package PlayrShp
Log: 12985.0ms Loading: Package Detail
Log: Bound to Fire.dll
Log: 13000.0ms Loading: Package Fire
Log: Checking package Fire
Log: 13031.0ms Loading: Package GenIn
Log: 13047.0ms Loading: Package Starship
Log: 13063.0ms Loading: Package GenFX
Log: Bound to Emitter.dll
Log: 13078.0ms Loading: Package Emitter
Log: 13094.0ms Loading: Package UnrealShare
Log: Checking package Emitter
Log: 13141.0ms Loading: Package genfluid
Log: 13156.0ms Loading: Package UnrealI
Log: Bound to Editor.dll
Log: 13188.0ms Loading: Package Editor
Log: Checking package Editor
Log: 13203.0ms Loading: Package GenWarp
Log: 13219.0ms Loading: Package Footsteps
Log: 13250.0ms Loading: Package AmbAncient
Log: 13266.0ms Loading: Package Skaarj
Log: 13281.0ms Loading: Package Doorsmod
Log: 13313.0ms Loading: Package Ambmodern
Log: Get PackageLinker for file: EntryII.unr
Log: Collecting garbage
Log: Purging garbage
Log: 13656.0ms Unloading: Package Render
Log: Garbage: objects: 11664->11663; refs: 144482
Log: Bringing Level EntryII.MyLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password 
ScriptLog: Base Mutator is EntryII.Mutator0
Init: Initialized moving brush tracker for Level EntryII.MyLevel
Log: Browse: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne
Log: LoadMap: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne
Log: Get PackageLinker for file: Unreal.unr
Log: 13672.0ms Loading: Package Unreal
Log: 13703.0ms Loading: Package NaliCast
Log: 13719.0ms Loading: Package GenEarth
Log: 13735.0ms Loading: Package NALIFX
Log: 13750.0ms Loading: Package Amboutside
Log: 13766.0ms Loading: Package DoorsAnc
Log: 13797.0ms Loading: Package Liquids
Log: 13813.0ms Loading: Package flyby
Log: Get PackageLinker for file: Unreal.unr
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 12387->12317; refs: 171355
Log: Bringing Level Unreal.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=UnrealI.FemaleOne
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password 
ScriptLog: Base Mutator is Unreal.Mutator1
Init: Initialized moving brush tracker for Level Unreal.MyLevel
Log: 13922.0ms Loading: Package UMenu
Log: 13953.0ms Loading: Package UWindow
Log: 13969.0ms Loading: Package UBrowser
Log: Bound to IpDrv.dll
Log: 13985.0ms Loading: Package IpDrv
Log: Checking package IpDrv
ScriptLog: Login: Player
Log: Possessed PlayerPawn: FemaleOne Unreal.FemaleOne0
ServerLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport
Log: Opened viewport
Log: Bound to D3D8Drv.dll
Log: Initializing D3D8Drv...
Log: Enter SetRes()
Init: Depth bits: 24
Log: 8 Texture Mapping Units found
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 13
Log: Bound to ALAudio.dll
Log: ALDEVICES found 1:GenericHardware
Log: ALDEVICES found 2:GenericSoftware
Log: Setting FMODOutput to DSOUND
Log: FMOD device found 0:Controladorprimariodesonido
Log: FMOD device found 1:RealtekHDAudiooutput
Log: 15297.0ms Loading: Package ALAudio
Log: Checking package ALAudio
Log: ALDevice 0, FMODOutput Enum 2, FMODDevice Enum 0, OutputRate Enum 5
DevAudio: rate 44100
Init: Selected ALDevice is: 0
Warning: Failed, trying (again) default device
Log: We are using OpenAL device: Generic Hardware 
Warning: EFX Extensions found
Log: Check for EFX Version - OK

Init: OpenAL Audio subsystem initialized.
Init: Game engine initialized
Log: Startup time: 15.344000 seconds
Warning: FIREWALL: XP.SP2 FireWall Not Enabled
Warning: FIREWALL: Freed XP.SP2 Firewall Object
Critical: UFireTexture::ConstantTimeTick
Critical: UTexture::Tick
Critical: (FireTexture NALIFX.SHANEFX.TORCHES2)
Critical: UTexture::Update
Critical: URender::DrawFrame
Critical: URender::DrawFrame
Critical: URender::DrawWorld
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3D8RenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/29/12 18:59:30
It happens even when running the program from an external memory. It also happens with textures embedded in class packages, such as those in UnrealShare.

The computer it runs in is a Intel Core i5 (dual) @2.4 GHz, 3 GB RAM, GPU ATI Radeon 5165 and Windows XP SP3 OS.
Last edited by Rarsonic on Sun Apr 29, 2012 5:08 pm, edited 1 time in total.
<><>Gibberish
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Smirftsch
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Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
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Re: Unreal (227h) texture crashes

Post by Smirftsch »

Sometimes you have to lose a fight to win the war.
User avatar
Rarsonic
OldUnreal Member
Posts: 123
Joined: Mon Jul 04, 2005 3:46 pm

Re: Unreal (227h) texture crashes

Post by Rarsonic »

I'm so dumb! :D

Thanks!
<><>Gibberish
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