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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Alexander Brandon's New Remix Flightcastle 2.0
- Oblivion[CW]
- OldUnreal Member
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- Joined: Wed Oct 20, 2004 2:27 pm
- Smirftsch
- Administrator
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Re: Alexander Brandon's New Remix Flightcastle 2.0
really good one 
Sometimes you have to lose a fight to win the war.
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Re: Alexander Brandon's New Remix Flightcastle 2.0
lol, feel like some1's going to remake unreal.unr soon... 
- Hellkeeper
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Re: Alexander Brandon's New Remix Flightcastle 2.0
Sounds good 
You must construct additional pylons.
- GreatEmerald
- OldUnreal Member
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Re: Alexander Brandon's New Remix Flightcastle 2.0
Why yes, it's being worked on, nice for you to mention thatlol, feel like some1's going to remake unreal.unr soon...
I have to agree with the comments there, though. The beginning and ending are fantastic-sounding, but the middle... It lacks ambience. It feels like there is nothing in the background. In the MOD, it had what I call "radiance" - continuous note/set of notes performed by an instrument (in this case, strings) in the background to enhance the epic feeling. Here, it's missing, and it definitely shows. Actually, it's not missing, as much as it disappears. It is there at 0:07, and fades out to nothing by 0:13.
Now if that was compiled into an actual MOD again, it would be interesting to hear it while the original (or the enhanced) flightcastle is being displayed.
- creavion
- OldUnreal Member
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- Joined: Mon Oct 12, 2009 9:07 am
Re: Alexander Brandon's New Remix Flightcastle 2.0
I really like it, ... but mod music nowadays?? Please, ... come on!
And if you want to hear it ingame, download/record it, convert it to ogg, import and replace the current track! Do not forget to be happy at the end! Most important!
And if you want to hear it ingame, download/record it, convert it to ogg, import and replace the current track! Do not forget to be happy at the end! Most important!
Last edited by creavion on Sun Jan 15, 2012 12:15 pm, edited 1 time in total.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
- GreatEmerald
- OldUnreal Member
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Re: Alexander Brandon's New Remix Flightcastle 2.0
Why yes, there is nothing wrong with MOD music nowadays. MODs are a lot lighter than full-blown Wave audio, they contain note data for easy reference, they are easy to edit intrument-by-instrument, note-by-note (which is impossible for Wave audio) and their quality and overall feel can be changed by switching audio samples on the fly. The only downside of using MODs instead of Wave audio is that you need a MOD interpreter.
And true, 227 does support wave audio now, I forgot that...
And true, 227 does support wave audio now, I forgot that...
- niels
- OldUnreal Member
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- iLikeTheUDK
- OldUnreal Member
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Re: Alexander Brandon's New Remix Flightcastle 2.0
Made me want Siren (or Sandman, Chromatic Dragon, FunkyRustic, whatever you would rather call him...) to remake another track, maybe NightVision (the full version from the '96 KFMF tech demo, not the shortened version from Unreal), Unreal Desert Flight Mix, Commencement, Dusk Horizon, Shared Dig, Nali Chant, Ruins (more known as Unreal Crypt), Solitary Silhouette, Underworld, Tarwell, Unreal Suspense, Foundry (especially the action segment), Black Wind, Starship One, Cryox, Magnus, The Walking (Gala's Peak), Escape from Na Pali (RTNP Ending), ExtremeEnd, or the main theme of Unreal (the one you hear in the ending sequence).
Last edited by iLikeTheUDK on Mon Mar 12, 2012 2:16 pm, edited 1 time in total.
- Hyzoran
- OldUnreal Member
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Re: Alexander Brandon's New Remix Flightcastle 2.0
All hallows sunset, Unreal Suspense, Or the Sunspire interior theme please 
Last edited by Hyzoran on Mon Mar 12, 2012 7:07 pm, edited 1 time in total.
Nothing
- iLikeTheUDK
- OldUnreal Member
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Re: Alexander Brandon's New Remix Flightcastle 2.0
And also, maybe Wargate. And several MCA tunes, like the Sunspire (all the track, also including the Spire Village theme). PLEASE!
Last edited by iLikeTheUDK on Mon Mar 12, 2012 7:15 pm, edited 1 time in total.
- Dozey
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Re: Alexander Brandon's New Remix Flightcastle 2.0
Sunspire is holly awesome. It don't need remix.And also, maybe Wargate. And several MCA tunes, like the Sunspire (all the track, also including the Spire Village theme). PLEASE!
- KillerSkaarj
- OldUnreal Member
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Re: Alexander Brandon's New Remix Flightcastle 2.0
Oh my God, that was... amazing. So nostalgic. I'm listening to his other tracks and all of them remind me of Unreal somehow. It doesn't matter that those tracks are unrelated to Unreal.
- Buster
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Re: Alexander Brandon's New Remix Flightcastle 2.0
It sounded VERY influenced by the theme to the 'Game of Thrones' TV series. The use of the drums, etc.
I like it !!
I like it !!
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
- Nachtmahr
- OldUnreal Member
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- Joined: Sat Apr 21, 2012 12:27 am
Re: Alexander Brandon's New Remix Flightcastle 2.0
is there away to get this O.o it sounds AWSOME!!!Alex just posted a new remix of Flightcastle:
http://soundcloud.com/funkyrustic/flightcastle-2









