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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Insane idea : Unreal 1 Splitscreen??
- KeeperUTX
- OldUnreal Member
- Posts: 614
- Joined: Tue Mar 15, 2011 4:11 pm
Insane idea : Unreal 1 Splitscreen??
I know that you can go to lan games but my friend really likes unreal but i don't have a really good internet connection as it lags horrificly :S so he got the rather blatant idea of unreal or UT with splitscreen. So... any possibilities..?
Last edited by KeeperUTX on Mon Feb 27, 2012 1:35 pm, edited 1 time in total.
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Insane idea : Unreal 1 Splitscreen??
I don't think that's possible, since you need mouse input for it after all, and it's not a turn-based game. And from what I've seen so far, you can't just connect two mice to one PC and have two pointers.
So your best bet would still be a LAN game.
So your best bet would still be a LAN game.
- Sly.
- OldUnreal Member
- Posts: 437
- Joined: Tue Feb 14, 2012 7:01 pm
Re: Insane idea : Unreal 1 Splitscreen??
Hmmm.. Great Emerald has a good point.
However, wouldn't it be possible to make gamepad support for this "splitscreen" gametype making the gamepad automatically the second player or something of that kind?
However, wouldn't it be possible to make gamepad support for this "splitscreen" gametype making the gamepad automatically the second player or something of that kind?
- GreatEmerald
- OldUnreal Member
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- Joined: Mon May 21, 2007 2:30 pm
Re: Insane idea : Unreal 1 Splitscreen??
I'd assume that it would theoretically be possible. But not without changing a lot of input code (since there is no way to bind keys for different players and so on).
- Victor Delacroix
- OldUnreal Member
- Posts: 640
- Joined: Sun May 21, 2006 2:16 pm
Re: Insane idea : Unreal 1 Splitscreen??
There must be a way, but it'd require some real coding AND readiness to use... a gamepad. Most systems dislike pressing 3 keys at once so 2 players at one keyboard -- shitstorm for Windoze. I also haven't seen any option to use a second gamepad (I guess it would have to be hardcoded into Unreal, and I can't see that happening anytime soon) so it would make chances a bit uneven -- one person using mouse & kb, the other a gamepad... Let's face it, the gamepad-wielding person would be at a disadvantage from the get-go.
- Sly.
- OldUnreal Member
- Posts: 437
- Joined: Tue Feb 14, 2012 7:01 pm
Re: Insane idea : Unreal 1 Splitscreen??
True that, but let's say you wouldn't play DM but coop. Imagine a friend of you has no Unreal and has issues to get a copy of it, or he has a terrible connection or (I know, sounds unlikely these days) has no internet (I had a week without internet once due to a waterpipe that exploded down the street and broke up the asphalt and also cut the cable) but would love to play it coop with you, you would connect a gamepad and say "Why not?".
Would be a neat thing, not so good for DM or real CTF, but still a neat thing for coop.
Coop is a gametype, couldn't this result be achieved through modding that gametype?
There would be a problem with the key settings for the second player though because there is a bunch of gamepads for PC - keyboards on the other hand are all the same (to 90% at least). Otherwise, if people could agree on one certain required gamepad (e.g. Xbox360 gamepad), the keys could be set through the gametype. Changing them would not be possible then.
I'm not a coder and don't know if this would even work or if this would be even possible, however, I would at least want to hear someone's opinion on this.
Would be a neat thing, not so good for DM or real CTF, but still a neat thing for coop.
Coop is a gametype, couldn't this result be achieved through modding that gametype?
There would be a problem with the key settings for the second player though because there is a bunch of gamepads for PC - keyboards on the other hand are all the same (to 90% at least). Otherwise, if people could agree on one certain required gamepad (e.g. Xbox360 gamepad), the keys could be set through the gametype. Changing them would not be possible then.
I'm not a coder and don't know if this would even work or if this would be even possible, however, I would at least want to hear someone's opinion on this.
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Re: Insane idea : Unreal 1 Splitscreen??
make 2 unreal folders, set one of em to use gamepad. open both in windowed mode and (with windows) r-click taskbar: Stack windows, or whatever it's called, I have the dutch version. One starts a LAN, the other one joins it, easy enuf?
- Marzanna
- OldUnreal Member
- Posts: 446
- Joined: Fri Feb 15, 2008 5:47 pm
Re: Insane idea : Unreal 1 Splitscreen??
Connect 2 mice, 2 keyboards, 2 monitors. Run 2 xsessions (you need linux installed), enjoy!
Actually, I don't know will this work or not.
Actually, I don't know will this work or not.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Insane idea : Unreal 1 Splitscreen??
No, unfortunately you can only have one window active at a time. The other one won't receive any input.make 2 unreal folders, set one of em to use gamepad. open both in windowed mode and (with windows) r-click taskbar: Stack windows, or whatever it's called, I have the dutch version. One starts a LAN, the other one joins it, easy enuf?
Hmm, that's an interesting suggestion. But I don't think you can isolate input devices to certain X servers... Unless you can disable them somehow on one and not the other... Though in that case, an easier approach would be to add a bit more money and go for a fully-fledged thin client (include a processor, that is), that would even work on Windows as wellConnect 2 mice, 2 keyboards, 2 monitors. Run 2 xsessions (you need linux installed), enjoy!
Actually, I don't know will this work or not.
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Re: Insane idea : Unreal 1 Splitscreen??
Oh yeah, didn't think about that.. better have a 3rd person alt-tabbing at light speed then.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Insane idea : Unreal 1 Splitscreen??
And forbid the players from holding down any buttons, say, the run forward buttonOh yeah, didn't think about that.. better have a 3rd person alt-tabbing at light speed then.
- Marzanna
- OldUnreal Member
- Posts: 446
- Joined: Fri Feb 15, 2008 5:47 pm
Re: Insane idea : Unreal 1 Splitscreen??
Should work with properly configured xorg.confHmm, that's an interesting suggestion. But I don't think you can isolate input devices to certain X servers... Unless you can disable them somehow on one and not the other... Though in that case, an easier approach would be to add a bit more money and go for a fully-fledged thin client (include a processor, that is), that would even work on Windows as well
I haven't tried that, because I don't have usb keypoard.
-
AlCapowned
- OldUnreal Member
- Posts: 193
- Joined: Tue Dec 22, 2009 3:53 pm
Re: Insane idea : Unreal 1 Splitscreen??
That would be great if splitscreen could be implemented, especially if a similar idea could work for Unreal 2.
-
pprabhu
Re: Insane idea : Unreal 1 Splitscreen??
I think that this is doable in uscript, but I don't see it as being a practical use of time to make.
You could drawportal twice on the canvas from the perspective of each player and somehow have a couple playerpawns that listen for input on different keys.
Though, I'm probably missing something big here.. (I don't mess with pawns much)
You could drawportal twice on the canvas from the perspective of each player and somehow have a couple playerpawns that listen for input on different keys.
Though, I'm probably missing something big here.. (I don't mess with pawns much)



