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Unreal Translator event dump

Posted: Mon Feb 27, 2012 6:24 pm
by []KAOS[]Casey
I dumped all Unreal 1 translator events into a file from a commandlet I made.

Includes hints and altmessages if available. Does not print empty events.



warning: also includes other maps that happened to be sitting in my folder so whoops if there's spoilers or some shit..

Re: Unreal Translator event dump

Posted: Mon Feb 27, 2012 8:23 pm
by GreatEmerald
Interesting.
And ah, as I thought, Epic used a hackish method of entering new lines that depended on the translator's resolution being static in relation to the text. See IsvKran4.TranslatorEvent15 for an example (and other messages around it).