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Unreal Translator event dump

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[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Unreal Translator event dump

Post by []KAOS[]Casey »

I dumped all Unreal 1 translator events into a file from a commandlet I made.

Includes hints and altmessages if available. Does not print empty events.



warning: also includes other maps that happened to be sitting in my folder so whoops if there's spoilers or some shit..
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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Unreal Translator event dump

Post by GreatEmerald »

Interesting.
And ah, as I thought, Epic used a hackish method of entering new lines that depended on the translator's resolution being static in relation to the text. See IsvKran4.TranslatorEvent15 for an example (and other messages around it).
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