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Unreal 1 inspired Crysis level - Gateway to Na Pali

Posted: Mon Feb 20, 2012 8:23 am
by Bloodshot
Sup guys, I figured I'd post this here. I made this a long time ago so I haven't worked on it recently, but It was going to be a DM(IA) map for Crysis. Here's some screens:

Cavern Entrance
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Sky
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Nali Cross/fountain/thing:
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Shitty overlook of the topside landscape (lacked vegetation when I took this shot):
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Inside the cavern screenshot of the tarydium:
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Cavern with overgrowth
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Finally an overview of the level:
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And a flyby video I made:


I was farther along but I have multiple copies of the level, and this one is an older version. Hopefully I still have the better one lying around somewhere.

Re: Unreal 1 inspired Crysis level - Gateway to Na Pali

Posted: Mon Feb 20, 2012 10:50 am
by hunoghun
The unreal feel was def there. Neat stuff =D

Re: Unreal 1 inspired Crysis level - Gateway to Na Pali

Posted: Sat Feb 25, 2012 9:53 pm
by creavion
Terrain (could be NEARLY BSP, should be way smoother, more layers like dirt or sand) and lighting (too white IDK however somehow nothing of interest) need way more work. Overall it it looks like a lot of stuff has been "randomly" added.

Re: Unreal 1 inspired Crysis level - Gateway to Na Pali

Posted: Sun Feb 26, 2012 5:08 am
by Trent Hawkins
It's the cry-engine that facilitates this type of design. Trying to achieve an unrealish feel with that engine is a daring act. On the otherhand, there is much flexibility, and having an Unreal remake with the physics of cry-engine is ZOMFG...

Re: Unreal 1 inspired Crysis level - Gateway to Na Pali

Posted: Sun Feb 26, 2012 2:07 pm
by Buster
The newer engines sure do make pretty looking stuff. I miss the super fast game-play found only in Unreal 1. Good job on the map by the way. Keep up the great work.

- Buster