Graphic glitches with latest version
Posted: Sun Dec 25, 2011 11:58 am
I installed the latest OldUnreal version on a (quite old) computer, with the following specs:
Processor: Pentium M, 1.73 GHz
RAM: 512 MB
Video card: Geforce 6200 Go
Video drivers: ForceWare 78.01
OS: Windows XP Home with SP2
As long as the screen is only displaying level geometry, everything is fine. If there are several actors within the geometry, however, it glitches all up. For example: in the NyLeve map, everything is fine until (and including to) the moment I meet the first brute. However, when a second brute shows up, the polygons on the screen start flashing randomly and triangles are rendered where they shouldn't be. The following two screenshots have been taken when there were two brutes on the screen at the same time:
http://oi44.tinypic.com/2vvw0i8.jpg
http://oi44.tinypic.com/2ewfuyh.jpg
I use the Direct3D 9 renderer and these are my settings:
http://oi44.tinypic.com/xc2a79.jpg
What is causing the glitches? What settings should I change?
Processor: Pentium M, 1.73 GHz
RAM: 512 MB
Video card: Geforce 6200 Go
Video drivers: ForceWare 78.01
OS: Windows XP Home with SP2
As long as the screen is only displaying level geometry, everything is fine. If there are several actors within the geometry, however, it glitches all up. For example: in the NyLeve map, everything is fine until (and including to) the moment I meet the first brute. However, when a second brute shows up, the polygons on the screen start flashing randomly and triangles are rendered where they shouldn't be. The following two screenshots have been taken when there were two brutes on the screen at the same time:
http://oi44.tinypic.com/2vvw0i8.jpg
http://oi44.tinypic.com/2ewfuyh.jpg
I use the Direct3D 9 renderer and these are my settings:
http://oi44.tinypic.com/xc2a79.jpg
What is causing the glitches? What settings should I change?