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vrml-2-t3d.zip Needed!!!

Posted: Thu May 01, 2008 10:59 pm
by BrakeDanceJ
Hey guys,

Anyone have vrml-2-t3d.zip anywhere? I really need it, and can't seem to find it anywhere online!

Thanks,
Joe

Re: vrml-2-t3d.zip Needed!!!

Posted: Fri May 02, 2008 4:31 pm
by DieHard SCWS
I asume you mean the stuff that can be found on www.unrealroc.com

And there is another site that seems to have the same things: Converter


Though i never really understood whats it about lol.
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Re: vrml-2-t3d.zip Needed!!!

Posted: Fri May 02, 2008 4:38 pm
by DieHard SCWS
And some other stuff i just found: www.mediamachines.com/download

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Re: vrml-2-t3d.zip Needed!!!

Posted: Fri May 02, 2008 10:12 pm
by BrakeDanceJ
Thanks for the post. I saw those in my Google search. I need to go the other way. VRML to T3d (Importing VRML into Unreal).

If I can accomplish this, then you guys are in for a real treat. It can be done through milkshapes and 3dstudio max; I'm in the process of 'obtaining' both as we speak, legally of course.

What do you all think about N64 content in Unreal?

Re: vrml-2-t3d.zip Needed!!!

Posted: Sat May 03, 2008 12:07 am
by DieHard SCWS
In the case it was usefull for you i already wanted to ask if you can explain what it all exactly is in understandable language :)


Unfortunatelly its not, but still, an explanation would be cool.
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Re: vrml-2-t3d.zip Needed!!!

Posted: Sat May 03, 2008 10:07 am
by BrakeDanceJ
In the case it was usefull for you i already wanted to ask if you can explain what it all exactly is in understandable language :)


Unfortunatelly its not, but still, an explanation would be cool.
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Explanation of what I'm trying to do? I'm taking Nintendo 64 games and porting their geometry to unreal. You hook up a serial cable to your N64 and PC, and dump the cartridge contents in binary. You can then use one of a handful of emulators and plug-ins to decompile the image. I've found one to take current visible geometry and dump it to VRML (Virtual Reality Markup Language). Now I'd like to convert VRML to T3d so I can import it into Unreal; essentially borrowing levels, models, textures, sounds, and music from games like Mario, Goldeneye, Perfect Dark, Turok 2, etc.

Re: vrml-2-t3d.zip Needed!!!

Posted: Sat May 03, 2008 2:45 pm
by Smirftsch
I already like the idea of Unreal to VRML. I completely forgot about that :)

Re: vrml-2-t3d.zip Needed!!!

Posted: Sat May 03, 2008 3:56 pm
by .:..:
Imagine the other way around, seeing Unreal level in Mario or Goldeneye 64.

This is the orginal page for this tool: http://www.cise.ufl.edu/~fishwick/vrml/Unreal/
Too bad all links are dead.

Re: vrml-2-t3d.zip Needed!!!

Posted: Sat May 03, 2008 9:03 pm
by BrakeDanceJ
I think everyone's getting confused. :-)

VRML to T3d = N64 to Unreal
VRML to Unreal = N64 to Unreal
T3d to VRML = Unreal to malformed N64 rom
Unreal to VRML = Unreal to malformed N64 rom

Dots, I think it'd be near impossible to form a playable N64 rom. During the decompile, you're not dumping rom objects, you're basically walking through the game and when you see something you like you tell the emulator to dump a single frame to VRML. Putting that frame back into the game would be nearly impossible. Replacing the entire geometry resource, as you suggested, with a complete unreal level might be more realistic; however figuring out where to put it back in the rom and how to pack it to pass checks and copyright may be hard.

Re: vrml-2-t3d.zip Needed!!!

Posted: Sat May 03, 2008 9:18 pm
by BrakeDanceJ
Let me also note: I'm far more interested in bringing new content to Unreal, than exporting from the game.

Re: vrml-2-t3d.zip Needed!!!

Posted: Sat May 03, 2008 9:20 pm
by BrakeDanceJ
Can someone please compile this for me?!

Code: Select all

 /****************************************************************
  * Name = wrl2t3d.cpp                                                                   *
  * Written on 2/27/00 by JON MASON                                                 *
  * Last Modified on 3/27/00 by Jon Mason                                     *
  * This program takes a VRML world (.wrl file),                         *
  * and converts it into a Unreal Text (.t3d) file.                         *
  ****************************************************************/
#include 
#include 
#include 
#include 
#include 
#include 
using namespace std;


class shape {
public:
      char shapelist[10][20];
      int shapenumber;
      shape();
      int box(int shapenumber);
      int box(int shapenumber, double points[]);
      shape_remove();
};

shape::shape()
{ 
      //cout

Re: vrml-2-t3d.zip Needed!!!

Posted: Sat May 03, 2008 10:13 pm
by GreatEmerald
Ouch. 56k = Pancaked. Post all huge codes or logs to the pastebin:
http://www.pastebin.com/
And don't forget that there's an Edit button.

Re: vrml-2-t3d.zip Needed!!!

Posted: Sat May 03, 2008 11:16 pm
by DieHard SCWS
Internet archive had a few pages saved:


View my project source code.

http://web.archive.org/web/200112151221 ... rl2t3d.cpp



Download my project's executable program.

http://web.archive.org/web/200112151221 ... rl2t3d.cpp



View a sample Unreal Tournament text format level.

http://web.archive.org/web/200106160454 ... sample.t3d



View a simple VRML world.

http://web.archive.org/web/200010062211 ... movbox.wrl

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Re: vrml-2-t3d.zip Needed!!!

Posted: Sat May 03, 2008 11:43 pm
by .:..:
Here: http://www.klankaos.com/downloads/vrml2t3d.zip
Compiled it with Dev-C++ so I had to make some minor changes to let it compile, but it should work the same way.

Re: vrml-2-t3d.zip Needed!!!

Posted: Mon May 05, 2008 8:12 am
by BrakeDanceJ
Here: http://www.klankaos.com/downloads/vrml2t3d.zip
Compiled it with Dev-C++ so I had to make some minor changes to let it compile, but it should work the same way.
This tool doesn't work. I think its vaporware... I found another way of converting that I'm pursuing.

Re: vrml-2-t3d.zip Needed!!!

Posted: Fri Dec 23, 2011 10:00 pm
by BrakeDanceJ
Found another way.

Image

Image

Image