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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Hi all
- unrealforever
- Posts: 2
- Joined: Sat Nov 05, 2011 2:44 pm
Hi all
First of all, this is super fantastic. Got Unreal on steam couple of months ago, played it for 100's of hours (single player imagine that) back in time.
And i was thrilled to find it on STEAM , personally opinion, best shooter ever made .
This site is awesome to, installed the 227 patch, worked like a charm very sweet.
I have 2 questions ... 'decals' , they are bloodspatters and whatnot am i right ? It does not change anything to the textures of walls and objects ?
Second question, is there any way to increase the damage of the quad-shot ? I've browsed through the advanced settings but could not find it.
Is there a file i can tweak ?
And i was thrilled to find it on STEAM , personally opinion, best shooter ever made .
This site is awesome to, installed the 227 patch, worked like a charm very sweet.
I have 2 questions ... 'decals' , they are bloodspatters and whatnot am i right ? It does not change anything to the textures of walls and objects ?
Second question, is there any way to increase the damage of the quad-shot ? I've browsed through the advanced settings but could not find it.
Is there a file i can tweak ?
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Hi all
Decals are blood splatters, weapons' blast and so on, they do not change textures. As for modifying the damages dealt by a weapon, I'm afraid this requires changing the weapon's code.
You must construct additional pylons.
- NaliSlayer
- OldUnreal Member
- Posts: 79
- Joined: Sat Feb 21, 2009 6:39 pm
Re: Hi all
no, only bullet type weapons require weapon code modification. for all the others you got to change the projectile code. Or am i wrong. :-/Decals are blood splatters, weapons' blast and so on, they do not change textures. As for modifying the damages dealt by a weapon, I'm afraid this requires changing the weapon's code.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Hi all
Shit is situational. Some weapons can be modified directly, others can't. Fortunately you can change certain properties of the quadshot through the set command.
set quadshot hitdamage X
X = 12 as the default
set quadshot hitdamage X
X = 12 as the default
- unrealforever
- Posts: 2
- Joined: Sat Nov 05, 2011 2:44 pm
Re: Hi all
Where can i find this 'set command' ?
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Hi all
My point was that he would need to use script, not that it was specifically the weapon that had to be changed. I know nothing about scripting myselfno, only bullet type weapons require weapon code modification. for all the others you got to change the projectile code. Or am i wrong. :-/Decals are blood splatters, weapons' blast and so on, they do not change textures. As for modifying the damages dealt by a weapon, I'm afraid this requires changing the weapon's code.
You must construct additional pylons.
