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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
DX11+10 Parallax Occlusion + Height Mapping?
- Blu3Haz3
- OldUnreal Member
- Posts: 284
- Joined: Fri Apr 30, 2010 10:05 pm
DX11+10 Parallax Occlusion + Height Mapping?
I've been playing with D3D11 in UT99 and INF 2.9... so far I have alot of features working, such as shiny textures etc. But in order to make the walls and things to literally bump out, wouldn't it require making bump maps... and also setting a Height Map. If so, is there anything I can use to help me set these things up?
-In result, the Height Mapping should get rid of any black lines and push them backwards... creating the optical allusion that you are looking at a realistic surface. Help needed!
-In result, the Height Mapping should get rid of any black lines and push them backwards... creating the optical allusion that you are looking at a realistic surface. Help needed!
- Caboose
- Posts: 1
- Joined: Mon Aug 01, 2011 3:01 pm
Re: DX11+10 Parallax Occlusion + Height Mapping?
Hey, Same here... I just purchased the anthology pack, and updated my unreal gold and UT99 with the DirectX 10 driver, and it seems to work, however textures still look crappy...I've been playing with D3D11 in UT99 and INF 2.9... so far I have alot of features working, such as shiny textures etc. But in order to make the walls and things to literally bump out, wouldn't it require making bump maps... and also setting a Height Map. If so, is there anything I can use to help me set these things up?
-In result, the Height Mapping should get rid of any black lines and push them backwards... creating the optical allusion that you are looking at a realistic surface. Help needed!
So anyhow I managed to have found the S3CTextures which from screenshots look awesome, but do they include normals and hight maps for bump and POM? or is there somewhere else we can find these additional textures?
It would be convenient if all these could be bundled together.
Any help would be much appreciated!
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: DX11+10 Parallax Occlusion + Height Mapping?
There were many attempts to bring bumpmapping to Unreal, but ultimately they all failed.
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: DX11+10 Parallax Occlusion + Height Mapping?
Just to make sure, you can get the S3TC textures for Unreal at this site: www.UnrealTexture.com
And the S3TC textures for UT on this site: www.UTTexture.com
Of course, never mix the textures or you will loose net compatibility!
About the normals and hight maps for bump and POM they are NOT included. Futurewise it might be possible, but that is pure speculation, because the packages need to be made net compatible which is technically difficult if not impossible.
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And the S3TC textures for UT on this site: www.UTTexture.com
Of course, never mix the textures or you will loose net compatibility!
About the normals and hight maps for bump and POM they are NOT included. Futurewise it might be possible, but that is pure speculation, because the packages need to be made net compatible which is technically difficult if not impossible.
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.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- DaveW
- OldUnreal Member
- Posts: 70
- Joined: Sun Apr 04, 2004 11:15 am
Re: DX11+10 Parallax Occlusion + Height Mapping?
No it's notAbout the normals and hight maps for bump and POM they are NOT included. Futurewise it might be possible, but that is pure speculation, because the packages need to be made net compatible which is technically difficult if not impossible.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
-
Pcube
Re: DX11+10 Parallax Occlusion + Height Mapping?
I think that immediately assuming a negative consequence of giving people the freedom to compile on C++ is a serious determent to native modding on Unreal. I enjoy coding in C++ a lot more than UScript and I can already tell you some of the cool stuff I'd do if I had headers, and it's not construct cheats. :/Or cheat... D:
Sorry for OT.. just had to say something after seeing the cheating argument yet again.
Edit: Also, you could simply not whitelist the rogue renderer class on a server that really cares about the possibility of cheating. I think that allowing renderer extension would make texture enhancement a much easier task.
Last edited by Pcube on Tue Aug 09, 2011 12:09 am, edited 1 time in total.
- DaveW
- OldUnreal Member
- Posts: 70
- Joined: Sun Apr 04, 2004 11:15 am
Re: DX11+10 Parallax Occlusion + Height Mapping?
If someone's determined to cheat they'll do it without headers. Not releasing them seems to stifle genuine interest to protect a small online community from the occasional cheat.Or cheat... D:
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: DX11+10 Parallax Occlusion + Height Mapping?
Yea, I agree, and with the community that small these days, cheats like that are not going to change much anyway. I just wanted to note that it's possible to do things like that.
- Seth
- OldUnreal Member
- Posts: 57
- Joined: Sun Jan 22, 2006 5:04 pm
Re: DX11+10 Parallax Occlusion + Height Mapping?
http://kentie.net/article/d3d10drv/ I'd like to see this work in 227

