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DX11+10 Parallax Occlusion + Height Mapping?

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Blu3Haz3
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DX11+10 Parallax Occlusion + Height Mapping?

Post by Blu3Haz3 »

I've been playing with D3D11 in UT99 and INF 2.9... so far I have alot of features working, such as shiny textures etc. But in order to make the walls and things to literally bump out, wouldn't it require making bump maps... and also setting a Height Map. If so, is there anything I can use to help me set these things up?

-In result, the Height Mapping should get rid of any black lines and push them backwards... creating the optical allusion that you are looking at a realistic surface. Help needed!
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Caboose
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Re: DX11+10 Parallax Occlusion + Height Mapping?

Post by Caboose »

I've been playing with D3D11 in UT99 and INF 2.9... so far I have alot of features working, such as shiny textures etc.  But in order to make the walls and things to literally bump out, wouldn't it require making bump maps... and also setting a Height Map.  If so, is there anything I can use to help me set these things up?

-In result, the Height Mapping should get rid of any black lines and push them backwards... creating the optical allusion that you are looking at a realistic surface.  Help needed!
Hey, Same here... I just purchased the anthology pack, and updated my unreal gold and UT99 with the DirectX 10 driver, and it seems to work, however textures still look crappy...

So anyhow I managed to have found the S3CTextures which from screenshots look awesome, but do they include normals and hight maps for bump and POM? or is there somewhere else we can find these additional textures?

It would be convenient if all these could be bundled together.

Any help would be much appreciated!
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GreatEmerald
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Re: DX11+10 Parallax Occlusion + Height Mapping?

Post by GreatEmerald »

There were many attempts to bring bumpmapping to Unreal, but ultimately they all failed.
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DieHard SCWS
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Re: DX11+10 Parallax Occlusion + Height Mapping?

Post by DieHard SCWS »

Just to make sure, you can get the S3TC textures for Unreal at this site: www.UnrealTexture.com


And the S3TC textures for UT on this site: www.UTTexture.com

Of course, never mix the textures or you will loose net compatibility!


About the normals and hight maps for bump and POM they are NOT included. Futurewise it might be possible, but that is pure speculation, because the packages need to be made net compatible which is technically difficult if not impossible.
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DaveW
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Re: DX11+10 Parallax Occlusion + Height Mapping?

Post by DaveW »

About the normals and hight maps for bump and POM they are NOT included. Futurewise it might be possible, but that is pure speculation, because the packages need to be made net compatible which is technically difficult if not impossible.
No it's not ;) If the headers for 227 are released and Kentie can compile his Direct3D 10 renderer, it would support bump mapping and POM and it's completely invisible to the net code because the textures sneak in through the renderer. This way you can also make entire texture packs (like New Vision) net compatible by loading .DDS textures through the renderer. It's a very good way of doing it :)
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GreatEmerald
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Re: DX11+10 Parallax Occlusion + Height Mapping?

Post by GreatEmerald »

Or cheat... D:
Pcube

Re: DX11+10 Parallax Occlusion + Height Mapping?

Post by Pcube »

Or cheat... D:
I think that immediately assuming a negative consequence of giving people the freedom to compile on C++ is a serious determent to native modding on Unreal. I enjoy coding in C++ a lot more than UScript and I can already tell you some of the cool stuff I'd do if I had headers, and it's not construct cheats. :/

Sorry for OT.. just had to say something after seeing the cheating argument yet again.

Edit: Also, you could simply not whitelist the rogue renderer class on a server that really cares about the possibility of cheating. I think that allowing renderer extension would make texture enhancement a much easier task.
Last edited by Pcube on Tue Aug 09, 2011 12:09 am, edited 1 time in total.
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DaveW
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Re: DX11+10 Parallax Occlusion + Height Mapping?

Post by DaveW »

Or cheat... D:
If someone's determined to cheat they'll do it without headers. Not releasing them seems to stifle genuine interest to protect a small online community from the occasional cheat.
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GreatEmerald
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Re: DX11+10 Parallax Occlusion + Height Mapping?

Post by GreatEmerald »

Yea, I agree, and with the community that small these days, cheats like that are not going to change much anyway. I just wanted to note that it's possible to do things like that.
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Seth
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Re: DX11+10 Parallax Occlusion + Height Mapping?

Post by Seth »

http://kentie.net/article/d3d10drv/ I'd like to see this work in 227
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