For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

My first ModPlug tracker music

Unreal Unreal and more Unreal
Post Reply
User avatar
Dozey
OldUnreal Member
Posts: 612
Joined: Wed Aug 12, 2009 9:24 am
Location: Poland
Contact:

My first ModPlug tracker music

Post by Dozey »

Hi guys/ ladies ;)

I wanna share with my first music track made in ModPlug tracker program (it's a remix of TRON Legacy - End of Line music using samples from Unreal songs - 100% made by me):

http://www.megafileupload.com/en/file/3 ... y-wav.html
Enjoy! :D
U_Off
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: My first ModPlug tracker music

Post by Hellkeeper »

A raw .wav file ? What the hell !

EDIT : seriously, wtf, 42 MO, when you could have a perfect mp3 192-256kbp/s for 1/10 this size. And to top it all, it won't play for some reason on my computer.
Last edited by Hellkeeper on Mon Aug 15, 2011 1:32 pm, edited 1 time in total.
You must construct additional pylons.
User avatar
Dozey
OldUnreal Member
Posts: 612
Joined: Wed Aug 12, 2009 9:24 am
Location: Poland
Contact:

Re: My first ModPlug tracker music

Post by Dozey »

A raw .wav file ? What the hell !

EDIT : seriously, wtf, 42 MO, when you could have a perfect mp3 192-256kbp/s for 1/10 this size. And to top it all, it won't play for some reason on my computer.

I've checked every mp3 kbp/s transmission before uploading - It lose a quality horrible. The *.wav format is almost without losing quality.

If you wanna I can upload original S3M format.
Last edited by Dozey on Mon Aug 15, 2011 1:47 pm, edited 1 time in total.
U_Off
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: My first ModPlug tracker music

Post by Hellkeeper »

Well of course wav is loseless, so there is no loss of quality : it's purely uncompressed. Hence the 40MO for a 4 minute song. I don't know what's the size of the s3m, but if it's lighter, I'd like that, as I couldn't listen to the wav anyway :)
You must construct additional pylons.
User avatar
Dozey
OldUnreal Member
Posts: 612
Joined: Wed Aug 12, 2009 9:24 am
Location: Poland
Contact:

Re: My first ModPlug tracker music

Post by Dozey »

U_Off
User avatar
Dozey
OldUnreal Member
Posts: 612
Joined: Wed Aug 12, 2009 9:24 am
Location: Poland
Contact:

Re: My first ModPlug tracker music

Post by Dozey »

http://dozeyunreal.webs.com/apps/podcast/

There is also a track that was to be in our project but I've decided that it is crappy lame. You can listen there and download MP3.
U_Off
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: My first ModPlug tracker music

Post by Hellkeeper »

Well, I don't know the original music, so I can hardly judge, but the remix quite monotonous, though well-executed.
You must construct additional pylons.
User avatar
Dozey
OldUnreal Member
Posts: 612
Joined: Wed Aug 12, 2009 9:24 am
Location: Poland
Contact:

Re: My first ModPlug tracker music

Post by Dozey »

Yeap the remix is crapp but it was made in almost 40-50 minutes. I don't want to refix it cause I've got better concepts for tracks - myself composition. And what you think about SkyHaven?? (You can find this on my site)


EDIT: Why UTemple.umx don't want to open in my ModPlug Tracker?? :-?
Last edited by Dozey on Wed Aug 17, 2011 10:10 am, edited 1 time in total.
U_Off
User avatar
.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: My first ModPlug tracker music

Post by .:..: »

EDIT: Why UTemple.umx don't want to open in my ModPlug Tracker??  :-?
ModPlug Tracker never were able to open UMX files, you need to export it first on UnrealEd.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
User avatar
Dozey
OldUnreal Member
Posts: 612
Joined: Wed Aug 12, 2009 9:24 am
Location: Poland
Contact:

Re: My first ModPlug tracker music

Post by Dozey »

EDIT: Why UTemple.umx don't want to open in my ModPlug Tracker??  :-?
ModPlug Tracker never were able to open UMX files, you need to export it first on UnrealEd.

Strange that I've edited 2 umx music packages in MP - Mech8 and Organic. Without exporting.

Anyway - I've exported Utemple and it works. ;) Thank's Dot's.
Last edited by Dozey on Wed Aug 17, 2011 2:22 pm, edited 1 time in total.
U_Off
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: My first ModPlug tracker music

Post by Hellkeeper »

EDIT: Why UTemple.umx don't want to open in my ModPlug Tracker??  :-?
ModPlug Tracker never were able to open UMX files, you need to export it first on UnrealEd.
Though opening an umx file from ModPlug through File=>Open does not work, with the software giving you a warning and failure message, you can drag an umx file and drop it into MPT where it will open perfectly fine.
You must construct additional pylons.
User avatar
Dozey
OldUnreal Member
Posts: 612
Joined: Wed Aug 12, 2009 9:24 am
Location: Poland
Contact:

Re: My first ModPlug tracker music

Post by Dozey »

EDIT: Why UTemple.umx don't want to open in my ModPlug Tracker??  :-?
ModPlug Tracker never were able to open UMX files, you need to export it first on UnrealEd.
Though opening an umx file from ModPlug through File=>Open does not work, with the software giving you a warning and failure message, you can drag an umx file and drop it into MPT where it will open perfectly fine.
Yeap. That exactly what you say I've discovered yesterday evening.
U_Off
User avatar
Rarsonic
OldUnreal Member
Posts: 123
Joined: Mon Jul 04, 2005 3:46 pm

Re: My first ModPlug tracker music

Post by Rarsonic »

Well, I'm able to play .umx files with MPT both with the "open" dialog and by opening them with the program. :-?
<><>Gibberish
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: My first ModPlug tracker music

Post by []KAOS[]Casey »

You can play module/impulse tracker files with the Galaxy audio engine unreal 1 uses through this http://www.oldunreal.com/cgi-bin/yabb2/ ... 1262804183

Post Reply

Return to “Unreal General Forum”