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contains OpenAL and FMod with all 227g updates and all D3D8/9 and OpenGL updates from the UTGLR renderers made by SMPDev (latest D3D9 1.3 and OpenGL 3.7)
Please test it to enable me release of 1.00
PS: 224 D3D8 and D3D9 doesn't allow switching between fullscreen and windowed at the moment, not sure if I can find the time to find out why and fix it...
PS2: Don't forget to update your ini entries!
Last edited by Smirftsch on Mon Feb 07, 2011 9:57 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
I installed a fresh copy of Unreal Gold, then copied the contents of http://www.oldunreal.com/patch/OMP0.99-UnrealGold.7z to its System folder. After launching Unreal, I briefly tried a map with the standard settings then changed some of my Advanced Options as I always do. After doing that, restarting Unreal, and watching the flyby, I noticed the error. To verify, I launched Edge of Na Pali and made my post here after taking the screenshots.
Right. But the whole point of posting the waterfall comparison screens is to show that ZRangHack has a visual advantage and is best not to disable it for the best appearance. Not a huge issue or anything, but it is a regression from 227f.
yeah, and I'll have another look if I can make it work, but on the other hand, you can't expect the same results as with 227, to many things were updated and improved in between.
Sometimes you have to lose a fight to win the war.
Makes sense. I did some more testing and noticed that OpenAL seems to be improved, and in general everything else seemed to work well. Hopefully you can fix that ZRangeHack bug, that'd be my only request.
Thanks. It worked after installing OpenAL from that link.
Anyways, I'll use it when I can and report any major bugs. I can't use it on some servers due to ace protection on some servers (older version worked fine on ace servers so i'll switch back to that as needed).
Also, is the OpenGLdrv 3.7 drivers altered in anyway from the 3.7 on Chris's website? I noticed the size is different and I get kicked on ace servers by the one you provide. I decided to just use the one's directly from Chris's site.
Last edited by FlashbaQ86 on Tue Feb 15, 2011 3:11 am, edited 1 time in total.
As this is a test release there can't be any implementation in any anticheat yet.
Once it's tested and officially out, I'll talk to Anth if he can integrate it into his next ACE version maybe .
OpenGL is 3.7 (also noted in the version info) from Chris. Just compiled into the package to make the OMP complete .
Last edited by Smirftsch on Tue Feb 15, 2011 7:13 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
Good job! But why at D3D9Drv in options there are no keys BufferTileQuads, UseAlphaPalette and UsePalette?
And on map DCrater the alarm sound is playing only once, though should be with repeat. In Galaxy with it all was normal.
And do, please, the ability to disable the slow emergence and attenuation of music.
Also, it would be desirable to increase the range of drawing in D3D9Drv and OpenGLDrv.
P.S. When there will be version 1.0?
Last edited by sn260591 on Thu Aug 18, 2011 10:59 am, edited 1 time in total.