As for software, it wasn't changed that way, it's still the way it was in older versions, but do you have the speed problem in the updated version as well there?
Yes, in software mode. Direct3D or OpenGL work fine with the FPS Limit, but the texture filtering hurts my eyes.
I don't see how any settings is helping. Textures are still filtered. The game brightness is also screwed up in any mode, its like the gamma setting goes through the roof and the game is made for that. Lowering the gamma you can't see a thing, leaving it like that makes it all bright and bad looking.
I got a few screenshots, but the non-software ones are very dark. You might have to up your gamma settings to see them correctly. Thats because both OpenGL and Direct3D pumps up the gamma up while the light is naturally lower, which is what I hate so much about them.
This represents the lighting issue I have with NoFiltering=True in Direct3D or OpenGL:
http://imageshack.us/photo/my-images/21 ... issue.jpg/
The 2 next is Software, then OpenGL. Software looks much better, the textures are sharper and the lights are vivid.
http://imageshack.us/photo/my-images/28/softwaren.jpg/
http://imageshack.us/photo/my-images/20/toodark.jpg/
NoFiltering does make the texture look more like Software, but the light issue is just too immersion breaking, and the lighting is still bad.
I know how picky that all sound. And I haven't even discussed the other problems of why I wanted to stick to the older Unreal version.
I think I'll just go back to finding a way to make Software work correctly.