I've since sold the voodoo2 cards some years ago and was trying to set up unreal on my son's PC. This initially worked in software only graphics mode.
It's been updated to the latest 226f patch, and now works in direct3d mode, but not OpenGL. I've never been keen on the direct3d for unreal as it feels a bit washed out.
OpenGL crashes on startup there's the splash screen then straight back to desktop. It has a current video driver, although the card is newer than the last patch by a few years, I doubt the latest latest driver will matter as other OpenGL games work. Here's the last part of the log:
Code: Select all
Init: Using pixel format 9
Init: glGetString(GL_VENDOR): NVIDIA Corporation
Init: glGetString(GL_RENDERER): GeForce 6150 LE/PCI/SSE2/3DNOW!
Init: glGetString(GL_VERSION): 2.1.2
Init: glGetString(GL_EXTENSIONS): GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_


