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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Blender animated meshes to U227h
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
Blender animated meshes to U227h
Yeap. We've got animated models created in Blender. We would like to export them and import then to Unreal WITH ANIMATIONS. The only format which we know (we - I mean about team of RTN2NW) is .*ase that is importable to Ued 3.0 aka ut2k4 or unreal 2. But I think it's a "dead model" it means that it haven't got animations, but no matter with this there is next problem - when it's importing as brush to Ued 3.0 editor fails and it's closing every time. Any suggestions?? :-?
- Turboman.
- OldUnreal Member
- Posts: 897
- Joined: Tue Feb 04, 2003 6:40 pm
Re: Blender animated meshes to U227h
If you want something with animations, a quick google for actorx for blender showed up nothing, so you're out of luck with skeletal animations.
however you can always try to see if blender supports exporting as .3ds, then export each frame from your project into a .3ds file and use 3ds2unr to convert it to unreal vertex mesh.
however you can always try to see if blender supports exporting as .3ds, then export each frame from your project into a .3ds file and use 3ds2unr to convert it to unreal vertex mesh.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Blender animated meshes to U227h
There is a PSK/PSA exporter for Blender. It's just not called ActorX.
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
Re: Blender animated meshes to U227h
however you can always try to see if blender supports exporting as .3ds, then export each frame from your project into a .3ds file and use 3ds2unr to convert it to unreal vertex mesh.
These will be good resolutions I see. If something will be wrong I'll report error. Thank's alotThere is a PSK/PSA exporter for Blender. It's just not called ActorX.

