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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
entry.unr
- [i0]Solar
- OldUnreal Member
- Posts: 35
- Joined: Thu Jul 21, 2011 4:17 am
entry.unr
im sure you guys have heard this before,
but you know the map entry,
where you go when you are downloading to a server?
how do you change that map?
i was on [IP]J's site, and downloaded his Villa map
that he said was an Entry replacement.
So I'm assuming it can be done.
but you know the map entry,
where you go when you are downloading to a server?
how do you change that map?
i was on [IP]J's site, and downloaded his Villa map
that he said was an Entry replacement.
So I'm assuming it can be done.
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: entry.unr
No, it's a configuration option in Unreal.ini, should be somewhere at the top.
- [i0]Solar
- OldUnreal Member
- Posts: 35
- Joined: Thu Jul 21, 2011 4:17 am
Re: entry.unr
renaming it entry.unr will get me kicked from many servers.
and there is no setting in the unreal.ini?
and there is no setting in the unreal.ini?
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: entry.unr
in 227h:
Section [URL] at the top:
EntryMap=EntryII.unr
but still it can cause that you get kicked by some of the anticheat tools, since a modified entry map is having a (theoretical) risk to contain some kind of hack or bot.
Section [URL] at the top:
EntryMap=EntryII.unr
but still it can cause that you get kicked by some of the anticheat tools, since a modified entry map is having a (theoretical) risk to contain some kind of hack or bot.
Sometimes you have to lose a fight to win the war.
- [i0]Solar
- OldUnreal Member
- Posts: 35
- Joined: Thu Jul 21, 2011 4:17 am
Re: entry.unr
im runnin 226, bud.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: entry.unr
You can change the local map. But otherwise, I guess not.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
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Re: entry.unr
Why? For running a 226 client I see only a very few reasons and running a 226 server is a disaster with all its bugs, especially in network replication...im runnin 226, bud.
If not using 227 you should take at least 225 + Nephthys for a server.
Yap.You can change the local map. But otherwise, I guess not.
Last edited by Smirftsch on Thu Jul 21, 2011 5:09 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: entry.unr
I have hand crafted an excellent picture of my feelings and a guide on why 226f is non desirable within 5 minutes on mspaint.


- Spike
- OldUnreal Member
- Posts: 434
- Joined: Tue Dec 30, 2008 1:29 am
Re: entry.unr
Random question out there. Entry maps are to be like, low low low consumption, so that they do not really interfere with map changes by lagging, but isn't 227 installing that new entry map causing any lag on level changes?

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: entry.unr
Who said anything about 226f? :-? I thought he meant 226b.
No, I'm not getting any more lag that I can notice. The new entry map probably isn't that bigger, either.
No, I'm not getting any more lag that I can notice. The new entry map probably isn't that bigger, either.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: entry.unr
Of course is the new Entry map bigger and more performance consuming. But it shouldn't be noticeable on most systems. To avoid trouble (on very low end systems) I also made it configurable with the ini entry, so you can change it back any time easily.
Sometimes you have to lose a fight to win the war.
- [i0]Solar
- OldUnreal Member
- Posts: 35
- Joined: Thu Jul 21, 2011 4:17 am
Re: entry.unr
i am upgrading to 227 soon, whenever im not too lazy,
226 doesn't seem to have a problem with me though?
and i am tying to host my server on 225?
226 doesn't seem to have a problem with me though?
and i am tying to host my server on 225?
- Smirftsch
- Administrator
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- Location: NaPali
- Contact:
Re: entry.unr
oh, it looked like you were trying to host on 226.
Sometimes you have to lose a fight to win the war.
- [i0]Solar
- OldUnreal Member
- Posts: 35
- Joined: Thu Jul 21, 2011 4:17 am
Re: entry.unr
i was at first, to test my ports and whatnot.
but it's running on 225 atm,
[i0]'s house of flapjacks
but it's running on 225 atm,
[i0]'s house of flapjacks


