I didnt mention it, but the package i ment is the SGC_A_URP.utx The map itself currently is well over 7 MB and the map uses a bunch of utx files:
Abydos_A_URP.utx 1.65 Mb (S3TC Unknown size)
Celestial_A_URP.utx 2.22 Mb (S3TC 60 Mb)
SGC_CountDown_URP.utx 2.40 Mb (S3TC 54 Mb)
SGC_Deco_URP.utx 2.03 Mb (S3TC 51 Mb)
SGC_Electra_URP.utx 7.53 Mb (S3TC 202 Mb)
SGC_ElectraAni_URP.utx 3.65 Mb (S3TC Unknown size)
SGC_A_URP.utx 17.98 Mb (S3TC 520 Mb)
CTF Support package:
SGC_CTF_URP.utx 9.81 Mb (S3TC 364 Mb)
Texture Editing Support package:
SGC_Align_URP.utx 3.19 Mb (S3TC 3 Mb)
Additional supporting packages that will be released but likelly not included in the map:
CRT_UnrealFlyby_URP.utx 2.03 Mb (S3TC 35 Mb)
LCD_UnrealFlyby_URP.utx 2.03 Mb (S3TC 36 Mb)
Total size is: 53.51 Mb (S3TC 1324 Mb) per game.
Makes the total release for Unreal and UT combined:
107.02 Mb (S3TC 2648 Mb)
Plus of course the map for Unreal and the map for UT, both released as normal map and as CTF map. So thats another 28 Mb of maps. Which than means the total endresult is 2783.02 Mb (well in the current state

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I did already split the packages in a range of others, and i also added the _A in the name so there always can be made a follow up package in the near or further future. Apart from that my point of view is to keep the packages intact and not to split them up. Its more overseable for mappers.
But at the same time i think 18 plus Mb is allot to download for the players. And in that respect splitting the package isnt that a bad idea. And of course my goal is that mappers will start using the packages for mapping, which is the reason i added alot more textures than i used myself.
So throw in your dice based on above info as well

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