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How to play Unreal with patch 227 and original gun sounds?

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Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

How to play Unreal with patch 227 and original gun sounds?

Post by Trydi »

Hi.

I really like original gun sounds from first release of Unreal. They changed it in later patches. Is any way to restore this sounds - i like it much more than current. Unfortunately, Direct3D  is not working in first unpatched release so i may choose between software...or software graphic mode. The problem is that i have Unreal from Unreal Anthology, so i have 226 patch preinstalled (i have first release too, but in my family home, far away). 226 patch means that i have new gun sounds - i think that previous sounds was more atmospheric.
Last edited by Trydi on Fri Dec 03, 2010 1:16 am, edited 1 time in total.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

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Hyzoran
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Re: How to play Unreal with patch 227 and original gun sounds?

Post by Hyzoran »

Goto Oldunreal's download section, and download Oldweapons.u or something like that. It contains all the weapons from the Original versions. Ex. The Dispersion Pistol shots have that little 'Sparkle' effect behind them.
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GreatEmerald
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Re: How to play Unreal with patch 227 and original gun sounds?

Post by GreatEmerald »

Oldweapons are already included in 227 IIRC. Just add them as a mutator.
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UG
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Re: How to play Unreal with patch 227 and original gun sounds?

Post by UG »

switch to UMenu, then go to Botmatch, then Mutators, and click on Old Weapons. and be sure to check "Always use this mutator configuration."
Skw

Re: How to play Unreal with patch 227 and original gun sounds?

Post by Skw »

?mutator=oldweapons.oldmutator
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Trydi
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Re: How to play Unreal with patch 227 and original gun sounds?

Post by Trydi »

OK, but this sounds works as mutator in bot matches. How to use them in singleplayer?
Last edited by Trydi on Sat Jun 25, 2011 2:57 pm, edited 1 time in total.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
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Turboman.
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Re: How to play Unreal with patch 227 and original gun sounds?

Post by Turboman. »

to use it in singleplayer you got to start the campaign with the console.

lets say you want to play unreal, you'd have to open the first map with the mutator (the mutator will travel with you from there):
open vortex2?mutator=oldweapons.oldmutator?difficulty=3
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Trent Hawkins
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Joined: Wed Jun 15, 2011 10:15 am

Re: How to play Unreal with patch 227 and original gun sounds?

Post by Trent Hawkins »

Is there an identification of numbers in difficulty variable with regards to the game difficulties? For example difficulty=3 is what? Normal? Hard? Thanks in advance and hope it's not too off-topic as I do want to start with oldweapons mutator, as well as knowing the game difficulty too. (Unreal, or even better, GODLIKE difficulty found in UMenu console)

I just discovered that you can fiddle with this setting to achive "really unreal" difficulties... :o :o :o
Last edited by Trent Hawkins on Wed Jul 06, 2011 9:22 pm, edited 1 time in total.
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Turboman.
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Re: How to play Unreal with patch 227 and original gun sounds?

Post by Turboman. »

if i'm not mistaken:
difficulty 0 = easy
difficulty 1 = medium
difficulty 2 = hard
difficulty 3 = unreal
difficulty 4 = which is new in 227
difficulty 5 = also new on 227

by default maps loaded with the "open" command will always open on medium, i THINK (just guessing wildly) if you use the "switchcooplevel" command it preserves your current running difficulty (among running mutators and many other stuff like carried weapons)

the first four (0-3) difficulty settings are quite extensive and can be used by mappers to define many things, the latter ones just boost enemy skill and speed.
Last edited by Turboman. on Wed Jul 06, 2011 9:34 pm, edited 1 time in total.
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Trent Hawkins
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Re: How to play Unreal with patch 227 and original gun sounds?

Post by Trent Hawkins »

Thanks. I actually just tried value "7" and tested on tentacles. They where durable like never before, 7 disp. shots that is. If what you say is right, 4 is GODLike* so what I might be experiencing is 5.* Awesome! Cannot get enough of UnreaL! Thanks for the command-line options too. I wondered how you can do that on the fly. (not starting new game)

*tentacles on: Unreal diff. take 5 disp. shots and on GODlike diff. take 6 disp. shots

So I think it increases skill, speed and health. Also the hits are terrible in those difficulties; a Skaarj can shred your 300 shield/keviar/vest and 200 health in no time flat.

Well, I cried at seeing/listening the old weapons..._XD and with this new difficulty setting 5 or who knows how up it is. I think I;m gonna go Unreal deep in._:)
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