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Bust Sonar mover
Posted: Wed Jul 06, 2011 12:02 pm
by GreatEmerald
If you go to UnrealEd, open Vortex2, go to the helm and look to the right, you'll notice a mover. It's the sonar. However, I've never seen it move. The properties say that it moves instantly and plays the glass shattering sound. It's TriggerOpenTimed, yet there is no trigger. So it seems that it was supposed to have the glass shatter effect and turn into the broken one, but the trigger is nowhere to be found. Any idea why and where I should put it for UEE?
Re: Bust Sonar mover
Posted: Wed Jul 06, 2011 1:04 pm
by Hellkeeper
Link it to the imdying trigger of the nearby corpse so that it explodes as the guy convulses.
Re: Bust Sonar mover
Posted: Wed Jul 06, 2011 1:27 pm
by GreatEmerald
Good idea, I did just that. It seems that I also had to align the mover (or else it would just disappear) and scale the texture down. But now it works. Quite odd not to see any glass shards, though, but I guess I'll leave that to those who are working on particles.
Re: Bust Sonar mover
Posted: Wed Jul 06, 2011 3:30 pm
by Matrix224
I always loved grabbing that mover with the phys gun and throwing it at people. Or just walking around with it like I was jacking it from the ship. And yeah, if you trigger it in-game, it plays that glass shattering sound and it just disappears instantly. Although there was one time I noticed it like...spun into the wall...but I forget how I did that one...