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Bust Sonar mover

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GreatEmerald
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Joined: Mon May 21, 2007 2:30 pm

Bust Sonar mover

Post by GreatEmerald »

If you go to UnrealEd, open Vortex2, go to the helm and look to the right, you'll notice a mover. It's the sonar. However, I've never seen it move. The properties say that it moves instantly and plays the glass shattering sound. It's TriggerOpenTimed, yet there is no trigger. So it seems that it was supposed to have the glass shatter effect and turn into the broken one, but the trigger is nowhere to be found. Any idea why and where I should put it for UEE?
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Hellkeeper
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Re: Bust Sonar mover

Post by Hellkeeper »

Link it to the imdying trigger of the nearby corpse so that it explodes as the guy convulses.
You must construct additional pylons.
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GreatEmerald
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Re: Bust Sonar mover

Post by GreatEmerald »

Good idea, I did just that. It seems that I also had to align the mover (or else it would just disappear) and scale the texture down. But now it works. Quite odd not to see any glass shards, though, but I guess I'll leave that to those who are working on particles.
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Matrix224
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Re: Bust Sonar mover

Post by Matrix224 »

I always loved grabbing that mover with the phys gun and throwing it at people. Or just walking around with it like I was jacking it from the ship. And yeah, if you trigger it in-game, it plays that glass shattering sound and it just disappears instantly. Although there was one time I noticed it like...spun into the wall...but I forget how I did that one...
Last edited by Matrix224 on Wed Jul 06, 2011 3:31 pm, edited 1 time in total.
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