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autodesk 3d maya to unreal mesh

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Dozey
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autodesk 3d maya to unreal mesh

Post by Dozey »

I've started a fun with maya 3d and I must discoverd that it was very kinda similar to unrealEd. Except animations ofcourse ;] .

And now there is question - I've got a weapon that I would like to convert into Ued - I know maya has got dxf export format but when I import this and make add I've got something like substracted brush - looks like two sited (from inside) but it looks like bsp error outside. Is there a method that allows to import ready for use mesh in mesh browser in unrealED??
Last edited by Dozey on Tue Jun 14, 2011 8:37 am, edited 1 time in total.
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Hellkeeper
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Re: autodesk 3d maya to unreal mesh

Post by Hellkeeper »

Your normals are inverted. Search whatever surface tools you have for a way to flip surfaces : basically, a face can only be seen from one side (like in UnrealEd : when outside of a subtracted brush, faces whose normals are facing in the same direction as you are invisible.

Blender has a "calculate all normals on the outside" function. Maybe you could find something similar. At the very least, search for the command that displays the normals. It shows as little lines coming from the center of a face : the direction in which the line is pointing is the direction in which the face is visible.
You must construct additional pylons.
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Dozey
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Re: autodesk 3d maya to unreal mesh

Post by Dozey »

Your normals are inverted. Search whatever surface tools you have for a way to flip surfaces : basically, a face can only be seen from one side (like in UnrealEd : when outside of a subtracted brush, faces whose normals are facing in the same direction as you are invisible.

Blender has a "calculate all normals on the outside" function. Maybe you could find something similar. At the very least, search for the command that displays the normals. It shows as little lines coming from the center of a face : the direction in which the line is pointing is the direction in which the face is visible.

ok thank's for that I'll check
and one question:
Does the model need animation for fireing/hiding down and other functions of weapon?? Cause I've discovered that if I change a mesh in upak.rocketlauncher it fires corectly not like in asmd that fires all ammo in one projectile.
Last edited by Dozey on Thu Jun 16, 2011 7:37 am, edited 1 time in total.
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KillerSkaarj
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Re: autodesk 3d maya to unreal mesh

Post by KillerSkaarj »

Does the model need animation for fireing/hiding down and other functions of weapon?? Cause I've discovered that if I change a mesh in upak.rocketlauncher it fires corectly not like in asmd that fires all ammo in one projectile.
Some weapons depend on the animation for firing. IIRC the ASMD's fire rate depended on the length of the firing animation; if it can't find an animation, there's nothing stopping it from unloading the whole gun at once.
Last edited by KillerSkaarj on Thu Jun 16, 2011 12:55 pm, edited 1 time in total.
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Dozey
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Re: autodesk 3d maya to unreal mesh

Post by Dozey »

Does the model need animation for fireing/hiding down and other functions of weapon?? Cause I've discovered that if I change a mesh in upak.rocketlauncher it fires corectly not like in asmd that fires all ammo in one projectile.
Some weapons depend on the animation for firing. IIRC the ASMD's fire rate depended on the length of the firing animation; if it can't find an animation, there's nothing stopping it from unloading the whole gun at once.

So I mean that code will replace animation. Ok thanks :)
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