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HUD problems
Posted: Thu Mar 17, 2011 6:44 pm
by Bleeder91[NL]
I thought this has something to do with LODBias but it's not fixing it.
Software (How it's supposed to look):
OpenGL:
You see the difference? There's a grey bit on all sides in Software, but in OpenGl it's not on the bottom. Any way to fix this?
Re: HUD problems
Posted: Thu Mar 17, 2011 7:18 pm
by .:..:
Enable bNoSmooth before DrawTile calls.
Re: HUD problems
Posted: Thu Mar 17, 2011 10:26 pm
by Bleeder91[NL]
Ah, so it's a script fault? Never noticed that, thx ima try it tommorrow

Re: HUD problems
Posted: Fri Mar 18, 2011 12:20 pm
by Bleeder91[NL]
Nope, didn't fix it. added bNoSmooth before and after the whole thing with no change. Also tried modifying everything from OpenGL options, didn't work too.
Re: HUD problems
Posted: Sun Jun 05, 2011 5:16 pm
by Bleeder91[NL]
Found the problem. Never use floats in Canvas.Setpos cuz that screws it up.
Re: HUD problems
Posted: Sun Jun 05, 2011 5:57 pm
by []KAOS[]Casey
that must've been a bitch to catch
Datatype precision fail.