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HUD problems

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Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

HUD problems

Post by Bleeder91[NL] »

I thought this has something to do with LODBias but it's not fixing it.

Software (How it's supposed to look):
Image

OpenGL:
Image

You see the difference? There's a grey bit on all sides in Software, but in OpenGl it's not on the bottom. Any way to fix this?
Image
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.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: HUD problems

Post by .:..: »

Enable bNoSmooth before DrawTile calls.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: HUD problems

Post by Bleeder91[NL] »

Ah, so it's a script fault? Never noticed that, thx ima try it tommorrow :D
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Bleeder91[NL]
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Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: HUD problems

Post by Bleeder91[NL] »

Nope, didn't fix it. added bNoSmooth before and after the whole thing with no change. Also tried modifying everything from OpenGL options, didn't work too.
Image
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Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: HUD problems

Post by Bleeder91[NL] »

Found the problem. Never use floats in Canvas.Setpos cuz that screws it up.
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[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: HUD problems

Post by []KAOS[]Casey »

that must've been a bitch to catch

Datatype precision fail.
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