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Re: unreal collection

Posted: Tue May 17, 2011 10:34 am
by Kalec979
Now - I played Unreal Gold episode 1 and Return to Napali
but the special krall and brute skins from the collectors box
did not appear. I ripped two misterious krall skins from EXU
which look similar but no nude brutes there. Btw its a
outspoken shame that nobody converted RTNP for OldSkool.
I have that file THS_RTNP_PAK.7z but only half of the maps really work.

EDIT: Hers a picture with said skins (chinese box only???).
Image
:o

Re: unreal collection

Posted: Tue May 17, 2011 1:14 pm
by DieHard SCWS
I am not an expert where it comes to how the various skins look like. But keep in mind that the boxart for the ones you mentioned are toned down to black and grey colors. So the coloration, or better the lack of colors might cause the difference. Also they used some sort of bumpmapped texture to create the entire skin. It kinda looks like they are carved out of stone. And you can find the same setup on the T-Shirts


But as said, i am in no way an expert, and maybe they are different types of Krall and Brutes, aside the fact they are black and grey(with a stone texture). And the Chinese box is exactly the same as the US boxes, apart from the Chinese text. So its not a localized Chinese model.
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Re: unreal collection

Posted: Tue May 17, 2011 3:41 pm
by Kalec979
They are originally coloured - pay attention to the
background which is also in black and white.
What was the name of the box since it cant be unreal gold?
Wanna see if I can find this download somewhere ... .
:D

Re: unreal collection

Posted: Tue May 17, 2011 4:18 pm
by DieHard SCWS
They are originally coloured - pay attention to the background which is also in black and white.
You seem to forget that they simply made a design for the packaging. And that also includes they had painters and texture artists on the payrole that simply could paint the creatures especially for the box design.


And a painting simply can also be an interpretation made by the artist. Its not necessary said those are screenshots......


And i am not completelly following you. The background and the creatues are in black and white, which ingame is different as they have a variety of colors.


Here is a high resolution scan from the US retail box so you can look for yourself: Unreal3DUnfolded_1_4.jpg WARNING !! Extreme large picture!
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Re: unreal collection

Posted: Tue May 17, 2011 8:35 pm
by GreatEmerald
Funny how it's so large it won't even display properly for me.

Re: unreal collection

Posted: Tue May 17, 2011 8:59 pm
by Kalec979
But Im pretty sure the krall is one of the two I ripped from EXU.
It was probably taken from this package by waffnuffly (EXU maker).
It is also a screenshot with him on the package.
Is that by chance some kind of prerelease which became changed later?
I know there is a beta unreal download but the editor
doesnt accept my system ... .

Re: unreal collection

Posted: Sat Jun 04, 2011 8:20 pm
by DieHard SCWS
Today i received a package from the US which i have been awaiting for a few weeks. And it arived safelly and in 100% good condition, and its even shrink wrapped.


And it probably is only important to me, but let me explain. This is the videocard that was the start for the URP and UTRP project. The videocard company S3 developed the S3TC textures(S3TC means S3 Texture Compression) and had the technology implemented in Unreal. S3 used Unreal as a showcase of what would be possible in the future. And the first few years Unreal was the only game that had the technology build in.

For years people saw the 4 techdemo screenshots that were made during the E3 in 1998 and published on several sites. But no-one was able to find the actual demo untill a few years ago.


And now i have the videocard that all that started and also was used on the E3 to create the screenshots :D




Front of the box:

Image





S3 logo on the front of the box:

Image





Savage4 logo on the back:

Image





Screenshots from Unreal showing the S3TC textures:

Image


In time i will also add all data from this historical piece on the UnrealTexture website.
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Re: unreal collection

Posted: Sat Jun 04, 2011 8:30 pm
by creavion
Haha, "gives your games breathtaking image quality"... how cute if you read this nowadays.^^
Well thats the thing if you nearly always use superlatives. Many years later you begin to laugh about it. Thats nearly like as if Paint graphics would be described as awesome from our current graphics level.

Re: unreal collection

Posted: Sat Jun 04, 2011 8:55 pm
by DieHard SCWS
It does sound cute, but hold on. S3TC is still the best games have to offer. Its just a shame they decided to not push it harder than they do now. Even today most games do not go much higher than 512 or 1024, and mostly rely on the blooming effects.


And blooming effect is cool, but the textures themselves are not that much better than Unreal Tournament back in the days. And S3TC for Unreal and UT as we have it now, is completelly unmatched to any other brandnew game. And its that what S3 expected.


But its an interesting picture and text. It shows they actually used Unreal to sell their technology. If you read it, its not ment for the consumers but it aims only to other game and videocard companies!


And in that respect, Epic might have had a super good deal on them, and i pretty much asume they got the technolgy for 0.00 Dollars. Probably in favor they allowed S3 to use Unreal as a showcase and testing platform, hence that advertisement.
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Re: unreal collection

Posted: Sat Jun 04, 2011 9:16 pm
by Kalec979
Not to disrespect you or your work - but the hires textures were never interesting for me
simply because of the fact that I anyhow always turn map detail to medium and skins to high.
Thats because many unperfect maps just look better that way.

Re: unreal collection

Posted: Sat Jun 04, 2011 9:29 pm
by GreatEmerald
Wait, Creative created graphics cards?.. I really don't want to know how their drivers looked like there...

Re: unreal collection

Posted: Sun Jun 05, 2011 5:56 am
by creavion
S3TC games? There are more than Unreal and UT? I never really knew about that...

resolution: Thats because of normal maps, diffuse maps and how they are all called. Tex resolution does not decide anymore alone about the games look (best example: Crysis 1) and I mean who should be in possession of those requiered graphics card? And I think you have to supply your files maybe then on an additional data medium. Ok or maybe not, I dont know. But there is one thing I know (nearly) for sure: Many developers want to give the gamers nowdays the feeling you can play the games on maximum details. In fact its a lie, somehow even if you dont notice other details will be reduced or turned off. It seems they just supply the files and textures on the quality level which is requiered to let it looking good.