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MH Pawn DataBase

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Kalec979
OldUnreal Member
Posts: 157
Joined: Sun Nov 28, 2010 11:15 am

MH Pawn DataBase

Post by Kalec979 »

You know Im the Unreal Collector here.
And I found some stuffs which gonna be
interesting for your coming map projects.
Also remember the weaponholder packages
SevenBullets and XidiaMPack which allow
to add player characters with weapons and skins.
(Better scale down their movement values!)
The SevenB package btw also has the spiders.

:o 8-) :-?

Pawn Texture Collection:
http://www.megaupload.com/?d=4J6VTT7R
FCBP Dragon and Robot Package (untested):
http://www.megaupload.com/?d=P10YCSTT
Pawn Downloads:
http://unrealtournament.99.free.fr/utfi ... stom_pawn/
MH-MeltTown (which has the buggy
genestealer and klesk pawns):
http://www.mapraider.com/maps/?fileid=5561

EDIT: Sometimes you need to paste the textures under
display/skin as well to get the correct gib variant ... .
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Kalec979
OldUnreal Member
Posts: 157
Joined: Sun Nov 28, 2010 11:15 am

Re: MH Pawn DataBase

Post by Kalec979 »

I cant believe it but I just found a working Alien Pawn -
yes the aliens from the movies with working claw damage.

http://www.mapraider.com/maps/?fileid=4643

:o
Last edited by Kalec979 on Thu Apr 07, 2011 10:13 am, edited 1 time in total.
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Kalec979
OldUnreal Member
Posts: 157
Joined: Sun Nov 28, 2010 11:15 am

Re: MH Pawn DataBase

Post by Kalec979 »

Yeehaw!
This map MH-SP-Antalius has little cobras:
http://www.mapraider.com/maps/?fileid=5007
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creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

Re: MH Pawn DataBase

Post by creavion »

Like the scrops they were made by Turbo for his Firestorm Mod. I got them by him with permission, and I credited him also officially. You can use those pawns if you want, but I expect of you to credit specially Turbo for his work. I hope you got that. Many people havent`t forgotten that special beyondunreal incident where you mostly were involved in.
Last edited by creavion on Thu Apr 07, 2011 10:37 am, edited 1 time in total.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
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Kalec979
OldUnreal Member
Posts: 157
Joined: Sun Nov 28, 2010 11:15 am

Re: MH Pawn DataBase

Post by Kalec979 »

Well the snake actually looks abit boring but
maybe with colour skin a great monster.
Hopefully its possible to add projectile attacks.
The FireStorm video seems pretty great though.
Maybe you can make special texts for files like
this in the future which are easy to include.   
:o

EDIT: Or even better - put new pawns
in a single file without other map stuff ... .
Last edited by Kalec979 on Thu Apr 07, 2011 11:04 am, edited 1 time in total.
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Kalec979
OldUnreal Member
Posts: 157
Joined: Sun Nov 28, 2010 11:15 am

Re: MH Pawn DataBase

Post by Kalec979 »

Also this SP mod Marathon: Resurrection has a bunch of pawns and even weapons:
http://www.moddb.com/mods/marathon-resurrection
:o
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Kalec979
OldUnreal Member
Posts: 157
Joined: Sun Nov 28, 2010 11:15 am

Re: MH Pawn DataBase

Post by Kalec979 »

JOB!
Who can please convert some UT player
models to weaponholder scriptedpawns!
The package should contain:
> silverangel
(included in psiweapondreams)
> alienqueen
> genestealer
> q2tank
(with fixed foot sounds)
> ddz
The models can be found on http://www.ut-files.com/   :-*
Last edited by Kalec979 on Fri Apr 08, 2011 12:46 am, edited 1 time in total.
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Kalec979
OldUnreal Member
Posts: 157
Joined: Sun Nov 28, 2010 11:15 am

Re: MH Pawn DataBase

Post by Kalec979 »

In case you dont like yhe UT99 look anymore
because of e.g. playing UT2004 simply use your graphic 
cards settings to increase the contrast level by 10% ... .

8-)
Last edited by Kalec979 on Mon May 16, 2011 10:50 am, edited 1 time in total.
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Kalec979
OldUnreal Member
Posts: 157
Joined: Sun Nov 28, 2010 11:15 am

MH Pawn Tutorials

Post by Kalec979 »

I found some pawn making tutorials but for UT2004.
Maybe they also enable making UT99 pawns.
What is btw very interesting concerning vertex reduce
and convert existing UT2004 models and pawns.

http://www.unreal.shaungoeppinger.com/tutorials.html

::)
Last edited by Kalec979 on Sat May 28, 2011 2:03 pm, edited 1 time in total.
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