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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
GW Press Strategy Guide. Cut Game Mode
- DarkLadX1
- OldUnreal Member
- Posts: 12
- Joined: Sat Mar 26, 2011 5:20 pm
GW Press Strategy Guide. Cut Game Mode
I have both Unreal strategy guides. But the one i'm talking about is the GW Press version. On page 254 it mentions a game mode called Kill the Cow.
Here's a quote from the book.
"Kill the Cow - Unreal's version of Tag."
Strangely enough, on the tips for multiplayer section where it gives you some strategies for each game type on pages 257 to 261, the Kill the Cow gametype isn't even mentioned in those pages. Strange huh. What do you guys think?
Here's a quote from the book.
"Kill the Cow - Unreal's version of Tag."
Strangely enough, on the tips for multiplayer section where it gives you some strategies for each game type on pages 257 to 261, the Kill the Cow gametype isn't even mentioned in those pages. Strange huh. What do you guys think?
- KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: GW Press Strategy Guide. Cut Game Mode
Kill the Cow was a planned gametype that never made it to release. I think a friend of mine even planned a Kill the Cow mod at one point but it never happened.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: GW Press Strategy Guide. Cut Game Mode
Sounds like Nali Slaughter! Or Mutant, if the name's figurative.
- gp
- OldUnreal Member
- Posts: 144
- Joined: Fri Jan 09, 2009 4:23 pm
Re: GW Press Strategy Guide. Cut Game Mode
I'm not sure if this is an obvious question or not, but what would the rules have been for "Kill the cow"? I'm envisioning either that there's one cow that randomly spawns in the map that everyone makes a mad dash to kill or that each team has a cow in their base that they have to protect from the other team.
- DarkLadX1
- OldUnreal Member
- Posts: 12
- Joined: Sat Mar 26, 2011 5:20 pm
Re: GW Press Strategy Guide. Cut Game Mode
I always thought Kill the Cow would be like Monkey Tag from the N64 Turok games. A random person is transformed into a monkey and must make it into one of the lit pads to be transformed back to themselves. However it is just a guess 
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: GW Press Strategy Guide. Cut Game Mode
Code from the 1998 Beta:I'm not sure if this is an obvious question or not, but what would the rules have been for "Kill the cow"? I'm envisioning either that there's one cow that randomly spawns in the map that everyone makes a mad dash to kill or that each team has a cow in their base that they have to protect from the other team.
Code: Select all
//=============================================================================
// KilltheCowGame.
//=============================================================================
class KilltheCowGame expands TeamGame;
var() float ReturnHeadScore;
var() float CaptureHeadScore;
function PreBeginPlay()
{
local int i;
for (i=0;i 10)
{
LifeTimer = 0;
DrawScale = FMin(1.0, DrawScale + 0.05);
Health = FMin(300, Health + 15);
}
}
//FIXME - special spawn carcass (head + body)
// Also need the head to be inventory
Code: Select all
//=============================================================================
// CowShrine.
//=============================================================================
class CowShrine expands HomeBase;
var() byte TeamNumber;
Last edited by Gizzy on Sat Mar 26, 2011 10:27 pm, edited 1 time in total.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: GW Press Strategy Guide. Cut Game Mode
Huh. So two teams have a cow in a shrine, and you get points for killing the cow and taking the head somewhere.
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: GW Press Strategy Guide. Cut Game Mode
Sounds like barely modified CTF.
You must construct additional pylons.
- KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: GW Press Strategy Guide. Cut Game Mode
I guess that would make this the first instance of a CTF gametype with a living flag. Now we know where Epic got the idea for the Submission gametype in Gears of War 2.Huh. So two teams have a cow in a shrine, and you get points for killing the cow and taking the head somewhere.
Kinda reminds me how Epic had always wanted a four-barreled shotgun in a game, so when the Quadshot for U1 didn't work out, they ended up making one for BulletStorm instead.
Last edited by KillerSkaarj on Mon Mar 28, 2011 6:42 pm, edited 1 time in total.
- Victor Delacroix
- OldUnreal Member
- Posts: 640
- Joined: Sun May 21, 2006 2:16 pm
Re: GW Press Strategy Guide. Cut Game Mode
Kinda reminds me how Epic had always wanted a four-barreled shotgun in a game, so when the Quadshot for U1 didn't work out, they ended up making one for BulletStorm instead.
That's the thing they'll ALWAYS screw up.
Why?
Because only Reggie Bannister from the Phantasm movies can make a quadshot properly and use it properly. No one else can.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: GW Press Strategy Guide. Cut Game Mode
Or what became MeatFlag in GowSounds like barely modified CTF.
- Victor Delacroix
- OldUnreal Member
- Posts: 640
- Joined: Sun May 21, 2006 2:16 pm
Re: GW Press Strategy Guide. Cut Game Mode
The gametype is currently being worked on by UArchitect, a map was ported from the UT platform by me and RMFX. More info in the BUF thread.


