For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

The Engine

Unreal Unreal and more Unreal
Post Reply
User avatar
KeeperUTX
OldUnreal Member
Posts: 614
Joined: Tue Mar 15, 2011 4:11 pm

The Engine

Post by KeeperUTX »

Did any1 ever know that ALL,including UT2003/4/6/7 engines
even the Unreal engine 4 which is soon to come, is in truth one
the same engine?

Elaboration:

Put bluntly these 'new generation engines' are just added script to the U1 engine.

That just has to stir yer coffee,don't it ;D
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
User avatar
Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: The Engine

Post by Gizzy »

Epic just build upon their current version and add new features/fix bugs etc...

The earliest build of the Unreal Engine I know of is the 1998 beta, which is build 42. Compare that with games like Bulletstorm that uses build 742.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: The Engine

Post by GreatEmerald »

Yeap, it's the same engine yet it keeps getting modified so it's hardly the same at this point. But this fact is still a major factor in Epic's decision not to release the source code - that way you would know how some of the things in UE3 work.
User avatar
Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: The Engine

Post by Gizzy »

But this fact is still a major factor in Epic's decision not to release the source code - that way you would know how some of the things in UE3 work.
Which makes Smirf incredibly lucky to have the src
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: The Engine

Post by Hellkeeper »

And Carmack said there were still pieces of Quake 1 code in the Source . Everyone likes expanding on old engines. Don't reinvent the wheel.
You must construct additional pylons.
Jâçkrâßßit

Re: The Engine

Post by Jâçkrâßßit »

The newest Deus Ex game was built upon an engine way more unstable and un-optimized than the Unreal Engine 1.  Its been heavily modified since by the team to make it work around the game itself.
Last edited by Jâçkrâßßit on Mon Apr 11, 2011 2:44 pm, edited 1 time in total.
User avatar
Rarsonic
OldUnreal Member
Posts: 123
Joined: Mon Jul 04, 2005 3:46 pm

Re: The Engine

Post by Rarsonic »

The newest Deus Ex game was built upon an engine way more unstable and un-optimized than the Unreal Engine 1.  Its been heavily modified since by the team to make it work around the game itself.
Do you mean Invisible War or Human Revolution?
<><>Gibberish
Jâçkrâßßit

Re: The Engine

Post by Jâçkrâßßit »

The newest Deus Ex game was built upon an engine way more unstable and un-optimized than the Unreal Engine 1.  Its been heavily modified since by the team to make it work around the game itself.
Do you mean Invisible War or Human Revolution?
Human Revolution. Only game I'm looking forward to playing as of now.
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: The Engine

Post by []KAOS[]Casey »



This video made me not like DX:HR anymore

Highlighting everywhere, seemingly blind guards, experience system for killing stuff as opposed to achieving goals, etc. They might still be able to salvage it for me.. but .. after looking at DX:IW.. ouch
Post Reply

Return to “Unreal General Forum”